aco175
Legend
I find that the designers have one idea and things fit to that. The initial classes are fair enough as base models and then the graph of fairness splits wildly once you add feats and multiclassing. Cross over how some classes can use powers from other classes and add legacy classes that maybe do not fit.
Creating encounters with one group of PCs and then another can be the same thing. A base model group can take standard encounters as presented in the book fine and another more upgraded party might need more monster/encounter design to be the same threat.
There is also some things I find that I do in terms of balancing when I DM for one group over another. My brother and father have been playing with me for over 30 years, so I know their skill and tendencies. I recently DMd for a group of scouts ages 10-13 who might have played only a little or not at all. What the two groups can do and the tactics and decisions. Even group leadership and such is different. Some encounters and roleplay are changed knowingly or on the fly to keep the game running.
Creating encounters with one group of PCs and then another can be the same thing. A base model group can take standard encounters as presented in the book fine and another more upgraded party might need more monster/encounter design to be the same threat.
There is also some things I find that I do in terms of balancing when I DM for one group over another. My brother and father have been playing with me for over 30 years, so I know their skill and tendencies. I recently DMd for a group of scouts ages 10-13 who might have played only a little or not at all. What the two groups can do and the tactics and decisions. Even group leadership and such is different. Some encounters and roleplay are changed knowingly or on the fly to keep the game running.