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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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<blockquote data-quote="FrogReaver" data-source="post: 8751712" data-attributes="member: 6795602"><p>Sorcerers don't exist in a vacuum. There's also Wizards.</p><p></p><p>So first let's see if a sorcerer that had the Wizard Spell list and could know just as many spells as a wizard can prepare in a day - would that be too strong? I think not, wizards still would have arcane recovery and ritual casting along with some strong high level features. Meta magic is very strong though. So while simple, the problem with this solution is it leaves even less differentiation between the sorcerer and the wizard.</p><p></p><p>The first thing I would do for differentiation is to give sorcerers some new sorcerer exclusive spells - these would also all have unique effects you could gain by using sorcerery points while casting them. I would design these spells with the various subclasses in mind and add 1-2 of these spells per spell level to the subclass always known list. </p><p></p><p>I would do away with metamagic costing sorcery points and instead a sorcerers metamagics would be a list of always on effects. Twin spell and quicken would go away but most of the others could remain and potentially a few additional ones could be added. (You are already limited by spell slots for how many of these effects you can apply).</p><p></p><p>I think something like this could get people excited about sorcerers while not making them too strong and also further differentiating them from wizards.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8751712, member: 6795602"] Sorcerers don't exist in a vacuum. There's also Wizards. So first let's see if a sorcerer that had the Wizard Spell list and could know just as many spells as a wizard can prepare in a day - would that be too strong? I think not, wizards still would have arcane recovery and ritual casting along with some strong high level features. Meta magic is very strong though. So while simple, the problem with this solution is it leaves even less differentiation between the sorcerer and the wizard. The first thing I would do for differentiation is to give sorcerers some new sorcerer exclusive spells - these would also all have unique effects you could gain by using sorcerery points while casting them. I would design these spells with the various subclasses in mind and add 1-2 of these spells per spell level to the subclass always known list. I would do away with metamagic costing sorcery points and instead a sorcerers metamagics would be a list of always on effects. Twin spell and quicken would go away but most of the others could remain and potentially a few additional ones could be added. (You are already limited by spell slots for how many of these effects you can apply). I think something like this could get people excited about sorcerers while not making them too strong and also further differentiating them from wizards. [/QUOTE]
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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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