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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8759166" data-attributes="member: 6871653"><p>I think an easy way of doing things would be to remove metamagic and instead buff the upcasting of sorcerers in a more generic way:</p><p></p><p><strong>Unleashed Magic</strong></p><p>''When you cast a sorcerer spell using a spell slot of higher level than its usual one per the description of this spell, you can modify the spell in one way of your choice:</p><ul> <li data-xf-list-type="ul">If the higher level slot adds damage, you can add an extra damage die to each slot of higher level.</li> <li data-xf-list-type="ul">If the spell target more target when casted with a slot of higher level, you can add one extra target per each slots of higher level.</li> <li data-xf-list-type="ul">If the spell has a duration of a least 1 minute, it doubles its duration.</li> <li data-xf-list-type="ul">If the spell as a radius of a least 10 ft, you can add 5 x your Charisma modifier feet to the radius of the spell."</li> </ul><p></p><p><strong>Gather Power</strong></p><p>''As a bonus action, you can gather your inerrant magic to break from the restriction of conventional magic and become a raw conduit of power. For the remainder of the round, you ignore material components of the spells you cast unless they have a consumed component. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.''</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8759166, member: 6871653"] I think an easy way of doing things would be to remove metamagic and instead buff the upcasting of sorcerers in a more generic way: [B]Unleashed Magic[/B] ''When you cast a sorcerer spell using a spell slot of higher level than its usual one per the description of this spell, you can modify the spell in one way of your choice: [LIST] [*]If the higher level slot adds damage, you can add an extra damage die to each slot of higher level. [*]If the spell target more target when casted with a slot of higher level, you can add one extra target per each slots of higher level. [*]If the spell has a duration of a least 1 minute, it doubles its duration. [*]If the spell as a radius of a least 10 ft, you can add 5 x your Charisma modifier feet to the radius of the spell." [/LIST] [B]Gather Power[/B] ''As a bonus action, you can gather your inerrant magic to break from the restriction of conventional magic and become a raw conduit of power. For the remainder of the round, you ignore material components of the spells you cast unless they have a consumed component. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.'' [/QUOTE]
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Community
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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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