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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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<blockquote data-quote="Blue" data-source="post: 8759689" data-attributes="member: 20564"><p>Coming into this thread rather late, but one change that I think could be interesting is to move from spells known to "spell themes known".</p><p></p><p>What I mean by that is that sorcerers are supposed to be naturals at what they do - they don't have the breadth of a wizard who can study anything, but can manipulate what they do know. But metamagic is nice, not defining, so they fall a bit short of that.</p><p></p><p>So instead have "Spell Themes", like "Projecting Fire" or "Space Manipulation", and each of these has a number of spells - at least one per level, probably more for the lower levels. And the fiction is that the Sorcerer knows how to Project Fire, and is twisting that in various ways - this round to send s fan of fire from her hand, next to send an array of bolts, and when she gets a bit better to do a huge ball of fire.</p><p></p><p>At that point we can even allow benefits to the themes as they go up in levels. So maybe the first one you picked get a free level of upcast when you hit 7th. Or once per round metamagic costs one less (min 0) for one Spell Theme you pick at 9th. Maybe at some level in the teens you can concentrate on two spells in the same Spell Theme, because for you it's "the same spell" narratively, just manifesting in two different ways.</p><p></p><p>Mind you, you'll have less spell themes known than spells known. From a practical point of view we'd have to see if there are any "spells known tax" that basically every sorcerer takes - if so we could put that on a common list all sorcerers get, either as free spells known for all (which can get same-y), or a spells that they can cast even if not in one of their spell themes for 1 SP.</p></blockquote><p></p>
[QUOTE="Blue, post: 8759689, member: 20564"] Coming into this thread rather late, but one change that I think could be interesting is to move from spells known to "spell themes known". What I mean by that is that sorcerers are supposed to be naturals at what they do - they don't have the breadth of a wizard who can study anything, but can manipulate what they do know. But metamagic is nice, not defining, so they fall a bit short of that. So instead have "Spell Themes", like "Projecting Fire" or "Space Manipulation", and each of these has a number of spells - at least one per level, probably more for the lower levels. And the fiction is that the Sorcerer knows how to Project Fire, and is twisting that in various ways - this round to send s fan of fire from her hand, next to send an array of bolts, and when she gets a bit better to do a huge ball of fire. At that point we can even allow benefits to the themes as they go up in levels. So maybe the first one you picked get a free level of upcast when you hit 7th. Or once per round metamagic costs one less (min 0) for one Spell Theme you pick at 9th. Maybe at some level in the teens you can concentrate on two spells in the same Spell Theme, because for you it's "the same spell" narratively, just manifesting in two different ways. Mind you, you'll have less spell themes known than spells known. From a practical point of view we'd have to see if there are any "spells known tax" that basically every sorcerer takes - if so we could put that on a common list all sorcerers get, either as free spells known for all (which can get same-y), or a spells that they can cast even if not in one of their spell themes for 1 SP. [/QUOTE]
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Community
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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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