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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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<blockquote data-quote="Clint_L" data-source="post: 8760888" data-attributes="member: 7035894"><p>Sorcerers suffer from being confined to a Vancian magic system that was designed for wizards, so they always just feel like a weird more limited kind of wizard - a wizard with the gimmick that they get their magic innately rather than from study.</p><p></p><p>IMO, you won't be able to really fix sorcerers while still keeping them within largely the same spell lists and system as wizards. Suggestion:</p><p></p><p>1. Give them some cool, unique spells that reflect their magical heritage and other classes are envious of, the same way Clerics are envied for revivify, etc.</p><p></p><p>2. (more radical; WotC will never go for it): take them off the Vancian magic system and have them do everything with sorcery points, giving them enough sorcery points to keep up. Thus, they will sacrifice the versatility of a wizard in terms of spell choice for versatility in how to spend their magic. Sorcery points already do this to some degree so just take it to the logical conclusion. Make them play totally differently from wizards.</p><p></p><p>In other words, a sorcerer wouldn't have any spell slots at all. They'd just have the spells they know and a bunch of sorcery points to figure out how to combine.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8760888, member: 7035894"] Sorcerers suffer from being confined to a Vancian magic system that was designed for wizards, so they always just feel like a weird more limited kind of wizard - a wizard with the gimmick that they get their magic innately rather than from study. IMO, you won't be able to really fix sorcerers while still keeping them within largely the same spell lists and system as wizards. Suggestion: 1. Give them some cool, unique spells that reflect their magical heritage and other classes are envious of, the same way Clerics are envied for revivify, etc. 2. (more radical; WotC will never go for it): take them off the Vancian magic system and have them do everything with sorcery points, giving them enough sorcery points to keep up. Thus, they will sacrifice the versatility of a wizard in terms of spell choice for versatility in how to spend their magic. Sorcery points already do this to some degree so just take it to the logical conclusion. Make them play totally differently from wizards. In other words, a sorcerer wouldn't have any spell slots at all. They'd just have the spells they know and a bunch of sorcery points to figure out how to combine. [/QUOTE]
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Can we have the sorcerer fixed now? (Plz, I beg you n_n°)
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