Abstraction
First Post
Read this houserule on the forums, tried it in my game and loved it. All charged items (mostly wands), have a "charge die" instead of a set number of charges. A wand will start out with a d20 charge die when created. When you use it, roll a d20. On a 1, it goes down a die to a d12, then d10, then d8. If you roll a 1 on a d8 charge die, the wand is completely expended. This averages close to the same number of charges as you could expect currently.
There are two reasons I love this houserule. One, it saves on having a bunch of erasing or tick marks on your character sheet. You only need to record a change occasionally. Two, it really seems to encourage players to actually use their expendable resources more often. When they are only risking a die roll, it is much more likely they will choose to expend a "charge" from a wand of lightning and take a risk with the dice.
I've even been considering applying this mechanic to arrows and other expendables. Rations? Iron spikes? Maybe, maybe not. But I sure would love 4E to consider this easy mechanic.
There are two reasons I love this houserule. One, it saves on having a bunch of erasing or tick marks on your character sheet. You only need to record a change occasionally. Two, it really seems to encourage players to actually use their expendable resources more often. When they are only risking a die roll, it is much more likely they will choose to expend a "charge" from a wand of lightning and take a risk with the dice.
I've even been considering applying this mechanic to arrows and other expendables. Rations? Iron spikes? Maybe, maybe not. But I sure would love 4E to consider this easy mechanic.