DND_Reborn
The High Aldwin
I agree with this, but for myself I am not a fan of the spending hit dice to empower healing magic mechanic. shrugPersonally, I think the game needs more interaction with hit dice so I quite like this.
I agree with this, but for myself I am not a fan of the spending hit dice to empower healing magic mechanic. shrugPersonally, I think the game needs more interaction with hit dice so I quite like this.
Because it is a wizard healing spell and it is necromancy.Why does the spell even require spending a hit die for the healing? Why not just make it a d6 or d8 + spellcasting ability modifier?
And your logic behind that is....what exactly?Because it is a wizard healing spell and it is necromancy.
Short Rest: A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it
And your logic behind that is....what exactly?
I also don't think CON mod should be added since it's not done at the end of a short rest.
Anybody else notice that this seems like it could be an entry into defiling magic? Hmmm, makes me think.Because it is a wizard healing spell and it is necromancy.
Why does the spell even require spending a hit die for the healing? Why not just make it a d6 or d8 + spellcasting ability modifier?
Because it is a wizard healing spell and it is necromancy.
And your logic behind that is....what exactly?
Probably.I'd wager niche protection and thematics.
That is a better argument as well. Personally, I am thrilled with the idea (until I change my mind LOL), but at least it is a plausible explanation.To have it use up Hit Dice is a limiter, a point of inferiority to divine healing, and I suspect is intended to be evocative of the kind of magic being done. Rather than channeling divine power to restore the mortal form, the wizard uses arcane manipulation to draw on the body's OWN reserves of strength, healing an injury but at the cost of stamina/future recuperative ability, at least in the short term.