Oryan77
Adventurer
I run a 3.5 Planescape game and I found some affiliation rules (PHB 2) that someone here made for the PS factions. I'm sorry but it's been so long I can't remember who originally made them & give you credit!
I decided to use them but I needed to tweak them up to fit our game. I am not a rules guy or a game creator, so what I wrote up might be a complete mess. I'm wondering if anyone would help me out and critique them? Let me know what works & doesn't work and give suggestions on how to fix it. My players aren't much help because they only criticize the parts that give them penalties or might be hard to accomplish and yet they never seem to find anything wrong with bonuses that might actually be too powerful.
This first affiliation is for the Transcendent Order faction. Their belief is that you 'act without thinking'. They try to make the mind & body one and they train their bodies to perform actions without needing to give it any thought. So I tried to make criterion that reflected this belief. If you have ideas for better criterion, let me know
Keep in mind, players aren't expected to raise in rank in these affiliations. They are purely available for people who want to take the belief of their character seriously and raise in ranks. So a powergamer might be hesitant to spread skill points thin just to raise a rank, but a roleplayer might think spending a point in a cross-class skill might be worth it if he raises rank in his faction. I just want to make sure I'm not totally screwing the roleplayer over.
Please let me know what you think. If I get a lot of help, I might post more of my affiliations up for critiques
I decided to use them but I needed to tweak them up to fit our game. I am not a rules guy or a game creator, so what I wrote up might be a complete mess. I'm wondering if anyone would help me out and critique them? Let me know what works & doesn't work and give suggestions on how to fix it. My players aren't much help because they only criticize the parts that give them penalties or might be hard to accomplish and yet they never seem to find anything wrong with bonuses that might actually be too powerful.
This first affiliation is for the Transcendent Order faction. Their belief is that you 'act without thinking'. They try to make the mind & body one and they train their bodies to perform actions without needing to give it any thought. So I tried to make criterion that reflected this belief. If you have ideas for better criterion, let me know
Keep in mind, players aren't expected to raise in rank in these affiliations. They are purely available for people who want to take the belief of their character seriously and raise in ranks. So a powergamer might be hesitant to spread skill points thin just to raise a rank, but a roleplayer might think spending a point in a cross-class skill might be worth it if he raises rank in his faction. I just want to make sure I'm not totally screwing the roleplayer over.
Please let me know what you think. If I get a lot of help, I might post more of my affiliations up for critiques