boerngrim said:
I've always believed the average DnD commoner/villager would be more likely to be chaotic neutral than lawful good, as they are often listed. Most villagers tend to keep to themselves, mind their own business, and try not to attract the attention of those more powerful than they are. After reading this thread I think my impression was generally correct.
Of course in every village/community there would be standouts of differing allignments, but it seems that the average joe would probably lean toward chaotic neutral.
Come to think of it most people in RL do too. Most people keep to themselves, mind their own business, and try not to attract the attention of those who are more powerful than them...unless something moves them to action.
Kooky.
As for the modern world, without pointing to any particular examples, I think that the modern world strongly encourages the sort of individuality associated with chaos. There are counterexamples of modern lawful societies where communal feeling is strong, respect for traditions overweighs personal choices or gains, and so forth, but these are comparitively rare in the developed world. I'd love to list what I think are a few examples on both sides, but almost certainly someone from somewhere would consider that a negative sterotype.
But yes, I agree that for most people on the boards, most people they've met are probably CN. (Neutral Good tends to come up most often in self-selection polls, but this is not unexpected if you assume that everyone tends to define 'good' as 'what I do'.)
Now, most people generally (certainly most people not in modern libertarian democracies or some other society that encourages 'chaoticness') are probably actually pure neutral, having no particularly strong feelings either way on society versus the individual except as it impinges upon thier health and happiness. Most people aren't willing to sacrifice for thier community, thier freedom, a desire to do good, or a desire to do evil. They are just trying to get by, and they don't have any particular philosophy beyond 'Let me get by, and I'll let you get by', and maybe not even that coherent. When world building, I go by the rule that 80% of the population on average ought to be neutral. The rest I tend to cluster around opposite extremes, the 'dominate philophy' and the 'dissident philosophy'. So, in a society that is predominately say 'Lawful Good', you'll tend to have a strong anachistic backlash against the precieved rigidity of that philosophy, and in a society that is largely 'Chaotic Good', you'll tend to have a militant backlash against the societies percieved weakness. So forth.
Gamers are probably a bad case study to draw inferences from because - although I hate feeding this sterotype - gamers are probably about 10-20 IQ points on average smarter than the general public, and the smarter you are the more likely you are to have developed some sort of well-thought out (or at least complicated) intellectual moral structure for living your life. So, gamers as a whole are more likely to have alignment extremes than the general public. Even the nuetral ones will tend toward intellectual neutralness ('harmony', 'balance', 'moderation', etc.), rather than the unreflective survival oriented neutrality.