if you recall the old 'Take 20' rule meant that you can only use it where there is no downside to failure.
Failure including, but no limited to:
Failing to Disarm a trap
Failing to Pick a lock in time to escape from impending doom
Failing a Climb checking and falling
Failing a Diplomacy/Bluff check to haggle prices with a merchant
etc etc etc.
If there is a situation where there is no downside to failure then there is no reason why you can't simply retry.
Attempting to open a locked but untrapped chest/door after all hostiles are dead and there is no immediate danger.
Attempting to track a monster through a wilderness (though time may be a factor)
Attempting to identify a magic item
etc etc
There are numerous situations where if you fail that you can simply try again. How many times have you (you personally in Real life) tried to solve a puzzle and failed. Only to return to it a short time later and find the soloution?
All the Take-20 rule does is simplify this process. You could have the character simply keep rolling until they are succesful, or allow the skill to take 20 times longer and work as if they had rolled a 20 and hence speed up the flow of the game.
There is no major issue here (or at least there shouldnt be) as you cant take 20 in any dangerous or threating situation, nor can it be used if there is negative consequences to failure.
Failure including, but no limited to:
Failing to Disarm a trap
Failing to Pick a lock in time to escape from impending doom
Failing a Climb checking and falling
Failing a Diplomacy/Bluff check to haggle prices with a merchant
etc etc etc.
If there is a situation where there is no downside to failure then there is no reason why you can't simply retry.
Attempting to open a locked but untrapped chest/door after all hostiles are dead and there is no immediate danger.
Attempting to track a monster through a wilderness (though time may be a factor)
Attempting to identify a magic item
etc etc
There are numerous situations where if you fail that you can simply try again. How many times have you (you personally in Real life) tried to solve a puzzle and failed. Only to return to it a short time later and find the soloution?
All the Take-20 rule does is simplify this process. You could have the character simply keep rolling until they are succesful, or allow the skill to take 20 times longer and work as if they had rolled a 20 and hence speed up the flow of the game.
There is no major issue here (or at least there shouldnt be) as you cant take 20 in any dangerous or threating situation, nor can it be used if there is negative consequences to failure.