Voadam
Legend
from the srd:
(Object): The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, etc.) by a creature resisting the spell, in which case the object gets the creature's saving throw bonus unless its own bonus is greater. (This notation does not mean that a spell can only be cast on objects. Some spells of this sort can be cast on creatures or objects.) A magic item's saving throw bonuses are each equal to 2 + one-half its caster level.
So if unconscious people are treated as objects, they will not gain a saving throw unless they are magical or attended. Most people are not enchanted as magic items and I don't think having a buff spell would count. I'm not sure if their magical armor etc. would give them a save (if you treat items as part of the character). The other option to save your unconscious buddy from being teleported away would be to jump on him and grab him, thus he is attended, and resist the teleport, granting your buddy his own save or yours, whichever is better.
(Object): The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, etc.) by a creature resisting the spell, in which case the object gets the creature's saving throw bonus unless its own bonus is greater. (This notation does not mean that a spell can only be cast on objects. Some spells of this sort can be cast on creatures or objects.) A magic item's saving throw bonuses are each equal to 2 + one-half its caster level.
So if unconscious people are treated as objects, they will not gain a saving throw unless they are magical or attended. Most people are not enchanted as magic items and I don't think having a buff spell would count. I'm not sure if their magical armor etc. would give them a save (if you treat items as part of the character). The other option to save your unconscious buddy from being teleported away would be to jump on him and grab him, thus he is attended, and resist the teleport, granting your buddy his own save or yours, whichever is better.