Vague Jayhawk
First Post
Wonderful explanation of Traveler. I could have not done better.
Thanks for the kind wordsWonderful explanation of Traveler. I could have not done better.
I like original (LBB) Traveller a lot. Flavorwise its perfect for playing in the genre of Andre Norton's SF, books such as The Zero Stone, Uncharted Stars, and Moon of Three Rings Those are among my favorite books ever, so I think it's a great game.
Yes, combat is far more lethal than in D&D. While it in the Mongoose version it isn't as deadly as in real life (one gunshot would rarely kill you), it is still very deadly for an RPG (two or three his would possibly kill you). Players would have to pick their fights and use tactics (cover, ambushes, surprise, sniping positions) to survive.I have some speculative questions on combat. In some of my cruisers around the huge amount of Traveller resources I've found on web I have noted that combat (especially 'face to face' gun/melee combat) and just being hurt in general from mishaps during a characters life can rapidly becomea bad situation and is rather deadly in general -more so than you find in a typical D&D game or other RPGs. With characters that have shares/mortgages/part ownership in very expensive and important aspects of the game (like the teams spacecraft) how much does a character death put gum in the works? What happens to those shares/mortgages when a char dies?