lumenbeing
Explorer
No it’s not. There are hundreds of pages of core books and supplements devoted to explaining how magic works in D&D. A single word is not good enough a justification for the argument in favor of this exploit. It’s lazy. Most spells, including Booming Blade, include fluff text in the spell description. Spells do what they say they do. You can pontificate about what it “maybe does” all you want but what it actually does, according to the text is REQUIRE a melee weapon attack with a “weapon” against a creature. It is that same weapon attack that provided the “normal effects” on a hit. What your imagining is that the spell, when twinned, lets a caster make two attacks with the same weapon simultaneously or “magically“ creates a second weapon on a ghost arm out of thin air. But the spell does not say any of that and the description of twinned spell doesn’t say any of that either. You are making naughty word up to justify giving a non-multiclassed sorcerer two melee attacks with control in one round.Most spells have requirements you have to perform to cast the spell. Twinning lets you double the ratio of effect to effort. Maybe in this case it does that by halving the effort required to make the attack. "Magic" is as good a justification as anything else when you're talking about what fluff to layer over a rule in a game that involves casting magic spells.
Im all for twinning the actual spell and it’s effects IF the physical requirement of making a melee attack, implicit in the original spell can be met when doubled. If a player could say to me, “well if I had instead taken the attack action, I could have used a bonus action with my offhand weapon in the same 6 second round, Im capable of making 2 mwa” or “since I’m multi classed as a fighter, I have to ability to attack 2 separate targets in the span of one attack action” I’d say sure, you clearly have the chops to do it, so make 2 separate attack rolls vs the target and the effects apply only to the ones you actually hit. That passes the sniff test. But if a plain old sorc tries to strike at two monsters, one on each side of him, with the same dagger, my ruling is going to be that is physically impossible for him to do, therefore he can’t fulfill the requirements of the casting of the twinned spell.
Any time you bend and twist the RAW to squeeze any amount of extra something out of a given spell or feature, it’s an exploit regardless of how much extra you get. Usually what you get is a slippery can of worms poured on a slope.Explain to me why being able to twin booming blade is an "exploit"?
But in this specific case, Booming Blade is a control spell. It can be easily stacked with other control spells that force monsters into a catch22. Just place a flaming sphere between to monsters under the effect of booming blade, now they take additional damage whether they move or not. If the caster is a multi class rogue/sorc, then it gets worse because they are using their dex and also claiming sneak attack damage if an ally is nearby. Cunning action to dip out or mobile feat.
And that is a cool and smart strategy for a party to employ, but regardless of how cool, smart, or efficient it is, it can only be done if it can be done. Some characters will be able to pull it off and some won’t. It’s the DM‘s job to use his brain to decide on a case by case basis because the rules as written are seriously lacking.
Those DMs without functioning brains can always go ask JC on Twitter what his brain would do.