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Cannon Fonder Tactics

Cheezehog

First Post
I've been thinking about the tactics that would be used by some of the weakened humaniod races, like kobolds and goblins. I believed hit and run would be their main tactic thereby avioding melee and/or pitched combat at all costs. But adventures have an tendency to invade the lairs of these humaniods, how would the "monsters" respond? Their lairs offer a limited space so hit and runs would become less and less useful. Traps could and would be their best defense but are expensive and, the most lethal, could cause major damage to their homes.

Besides traps and small tunnels, how would they defend their lairs?
 

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Happiest_Sadist

First Post
Arrow slits, lots of them.

Also consider manually triggered trap type stuff. A tribe may have a conviniently placed boulder that they can push down a narrow hallway at intruders.

Or a railingless stair that's to thin for medium chars to use safely, and moves up a cliff face, where rocks can be conviniently dropped from above.

Essentially traps that substitute manpower for complex devices.
 

Vaxalon

First Post
Look up some of the stuff on "Tucker's Kobolds".

What's more dangerous, one bugbear rogue-1 with Craft(Trapmaking) at +10, or an equivalent EL group of kobolds with Craft(Trapmaking) at +6? For those of you playing at home, that's TWELVE of them...

The answer is the kobolds. They can build and maintain a MASSIVE number of traps. Their lairs should be a minefield of deadly devices.
 


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