GMMichael
Guide of Modos
I've got the thing for you: Eamon-remastered.com. Make your character, pick your quest, play it through, take home loot. Want more? Play it again. Try that idea you didn't try the last time. See what happens. Or make a different character, put it through the same quest.But the thing is, I kinda don’t give a crap about stories. I love cool, gripping scenes. Pretty much all the storytelling wisdom is about arcs, resolution of conflict, change. Maybe I’m a hack and I just suck at creating interesting characters, skill issue, yeah, maybe. Or maybe there’s something valuable in the distinct lack of change.
I've been working on the DRPG version of it, but . . .
. . . it also doesn't self-implement. So it's moving along at the One Amateur's Production Speed. But I really like the concept, because sometimes you don't want a campaign, and don't care if the Quest-Giver gets his farm back, or the Rogue's long-lost brother is rescued. But that last quest sure was a blast, and it might be a whole new experience if a different party tried it.I’ll work in this direction more, but for now, I’ll probably pause design work. Online play for Inner Sanctum ain’t gonna implement itself, after all.