In the few years I've been GM'ing I've only occasionally had to deal with the issue of casting in combat. My players are generally resourceful enough to keep the wizard or cleric out of the fight and when it comes time to get closer, they just roll and hope to deal with the damage. To be completely honest, while we had all heard of casting defensively we had never looked into it much.
Last session we got a new player who made a wizard who, much to the groups amazement, rushed into the fight just behind the fighter and started casting. More specifically casting defensively. I quickly thumbed through the pages and read it, and it surprised me how easy it was to take a large sized greatclub to the skull and not loose a spell just because you were looking around you. I let the player do it, but I honestly think this seems to be a bit overpowered. It seems like, just by casting defensively, a wizard can waltz right up into the heat of battle, take whatever damage they care to take, and still pull off a spell with a concentration check that, especially at later levels, really isn't all that difficult. Maybe I'm a bit old fasioned, but it seems to me like taking a hit from a frost giant should cause enough distraction to interrupt your spell. And at least should be mroe difficult than casting defensively and getting hit by a pixie with a stick.
What am I missing here?
Last session we got a new player who made a wizard who, much to the groups amazement, rushed into the fight just behind the fighter and started casting. More specifically casting defensively. I quickly thumbed through the pages and read it, and it surprised me how easy it was to take a large sized greatclub to the skull and not loose a spell just because you were looking around you. I let the player do it, but I honestly think this seems to be a bit overpowered. It seems like, just by casting defensively, a wizard can waltz right up into the heat of battle, take whatever damage they care to take, and still pull off a spell with a concentration check that, especially at later levels, really isn't all that difficult. Maybe I'm a bit old fasioned, but it seems to me like taking a hit from a frost giant should cause enough distraction to interrupt your spell. And at least should be mroe difficult than casting defensively and getting hit by a pixie with a stick.
What am I missing here?