Dandu
First Post
I'm not a historian, but wasn't hiring and maintaining a large army to engage in a siege very expensive since you'd have to wait the enemy out?If you're equipping an army of level 5 wizards with rings of counterspells, you're spending far more resources on this than would be required to hire an insanely huge army of humanoids to do the same, with less accountability.
So now the enemy has wizards defending the castle and going after the command structure, while "my" side is incapable of doing such?Your smarter enemy won't be using magical supergeniuses as super-catapults -- they'll be using them to infiltrate the command structure and wipe it out. You've destroyed their castle -- they've killed all your generals and taken the ruling family hostage, other than the ones they let "escape" who are under their control, in one way or another.
Why is it not possible to split "my" wizards between offense and defense, considering that "your" wizards have done exactly that?
Also, I can't help but notice that your attack wizards are using what appears to be higher level spells to kill, dominate, and capture the enemy chain of command. Of course, as with the Shrink Item example above, I may be overestimating the amount of power needed to infiltrate and assassinate the enemy commanders. Can you provide some concrete details and strategies? Not that I doubt it could be done - I'd do it myself if I was running a battlegroup with wizards - but you were previously arguing that higher level spells would be uncommon.
A ring of counterspells isn't very expensive for a 5th level character and, moreover, is only one of the ways I suggested for countering enemy dispellers, the other being to stay out of range of a medium range spell cast at CL 5 (150 foot range).And you don't need an army of wizards equipped with expensive magical items to do it, either.
Aren't adventuring parties usually made up of classes which include... wizards?The equivalent of an adventuring party could do it.
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