(Casual D&D V) The Tourne

doghead

thotd
ic - Casual

"I keep thinking; "Why were we changed course when visiting the temple of Wee Jas?"

[sblock=ooc]IIRC, the party was heading to the temple of Wee Jas when it was 'moved' a great distance to 'another place'. This was shortly after I joined the game, and I was still trying to get my head around everything. So I could be wrong.

Give Xiao's background story, and the fact that Wee Jas is the god of Death and Magic, this incident has stuck in his mind ever since he put together what happened - which funnily enough was about the time that I read DrZ's (revised to better reflect the glory of the true hero of the story) summary of events.[/sblock]
 

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Festy_Dog

First Post
Nurthk seems somewhat quiet during the events. The memory of Rattmes pleading for Nurthk's help, and Nurthk's failure to do so, was burned into into his mind. In the company of Rattmes' relations Nurthk felt responsibility for Rattmes' fate all the more heavily upon his shoulders.
 


dpdx

Explorer
doghead said:
"What do we do tomorrow?" Xiao asks when their visitors leave and he gets a chance to talk to Fendric. "We have one more letter to deliver, this is right?" Xiao is pretty sure it is. But when there are large numbers of people talking simultaneously, Xiao finds it hard to follow the thread of the conversation, or converstations as is often the case. Perhaps the letter had already been handed over, and Xiao missed it.

"And after then?" This, for Xiao, is the more pressing question.
Fendric returns Xiao's question with a rueful smile.

"Indeed, my good friend, we proceed to Perlech ultimately, but for now, we are at our destination, which is Geid, or for that matter, any place without the stench and taint of the undead. As for after, the consensus of the group seems to be to assist Shavah and the rest of the Heironeans in the recovery of Father Premule."
 

Guilt Puppy

First Post
(Xiao's recollection is correct. While searching for a cleric for Nurthk and following the directions of the river seer, the party travelled a great distance in a shorter period of time than has ever been fully explained.)

The next morning, Koehl comes to find you shortly after waking. It is clear from the shade beneath his eyes that his night has been sleepless.

"Good morning," he offers, flatly. "We can be on our way again shortly, if you wish. We may be under-manned for the next three days' travel, unfortunately. The men of Heirony would help, but a number of those here have been sent to the site of the battle, and they can't leave this town under-attended... under the circumstances." He offers an apologetic half-grin. "We can wait until that party returns, and they will accompany us, but that would put us off until the evening, and I understand time to be of essence here... In any case, we can bolster our numbers in Keimund. I've been assured that, by way of mystical sending, the clergy there have agreed to lend us aid in your escort. Again, that is three days off... These roads have always been kept very safe, and no one here has heard stories of that changing, aside from our own. So I'd like to assume that what happened there was a solitary, confined problem, entirely behind us; but I feel nervous all the same." He shrugs, clearly feeling frustrated with the dilemma. "It is all to your discretion, of course. We are at your service for as long as you see it fit to dwell within the Tourne."

Nurthk:
[sblock]Nurthk wakes up feeling a touch feverish and lethargic. I need one Will save and one Fortitude save thereafter.[/sblock]
 


Festy_Dog

First Post
Nurthk seeks out Fendric, looking more than a little under the weather.

"Fendric, I think those things we fought did more than paralyze. Could you take a look at me, see what's wrong with me exactly?" he asked.

[sblock=ooc]
Foritude 11, Will 12[/sblock]
 


doghead

thotd
ic - Casual

Xiao adds his voice to the 'leave immediately' camp.

[sblock=ooc]There is one more letter to deliver, yes? Where is that to be delivered to? Finally, does the party have a full complement of horses? If not, perhaps they can arrange to get new ones here. That should help them move a little faster.[/sblock]
 

Sparky

Registered User
Oliver sees Nurthk go to Fendric. He cursed himself for not noticing how Nurthk had been quiet since the attacks. Different quiet. Not like himself. He goes over to where the Priest and the Warrior stand and hears the tail end of Nurthk's request.

"If those demon wyrms had poison fangs, maybe I can be of help. I, uh, oh hell's blood!" He makes a hissing sound to himself, half ironic and half apologetic, "I know a good bit about poisons. Nurthk, let me have a look see. I'm no Priest, but I might see something Fendric doesn't."

The old man puts Nurthk through a serious of simple tests. He checks the rhythm of the half-orc's heart, his coordination, how quickly the blood returns to his skin after pressure is applied, the coloration of his tongue, his phlegm, the whites of his eyes, the roots of his hair.

OOC:
Heal: 1d20+4 = 21
Knowledge, Nature: 1d20+5 = 21
 

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