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Catalog of discussions on the "younger classics" adventures.
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<blockquote data-quote="drscott46" data-source="post: 3186625" data-attributes="member: 46144"><p>For me, I always felt like I was someone who was far better at interpreting someone else's material rather than create my own. I know that sounds sort of ridiculous given the choice of hobby, but I guess I felt like I trusted these professional writers to come up with more creative stuff than I could, and viewed my DM craft as more about what to use, where and when to use it, and how to play it out.</p><p></p><p>I'm still not sure if I was like that because of the tone of the post-Gygax products or because I was just naturally like that and found that tone perfect for my style. Chicken or egg?</p><p></p><p>---</p><p>And I'm with you on TSR's '90s fetish for New and Different campaign settings. It seems like at some point around 1990 someone high up decided that all the "core" AD&D players were playing homebrew and were going to write everything themselves anyway, so the company might as well focus on creating alternatives to that. Funny that it only ended up being one of the innumerable things that cut into sales, huh? If TSR had taken the <em>creme de la creme</em> of the material on hand and released it as flagship, setting-neutral product, things may just have turned out a little differently. As it stood, players would ignore anything that wasn't core rules, splatgear, or emblazoned with their particular setting's symbol.</p><p></p><p>It all makes a lot of sense now, not that I was thinking about it then. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="drscott46, post: 3186625, member: 46144"] For me, I always felt like I was someone who was far better at interpreting someone else's material rather than create my own. I know that sounds sort of ridiculous given the choice of hobby, but I guess I felt like I trusted these professional writers to come up with more creative stuff than I could, and viewed my DM craft as more about what to use, where and when to use it, and how to play it out. I'm still not sure if I was like that because of the tone of the post-Gygax products or because I was just naturally like that and found that tone perfect for my style. Chicken or egg? --- And I'm with you on TSR's '90s fetish for New and Different campaign settings. It seems like at some point around 1990 someone high up decided that all the "core" AD&D players were playing homebrew and were going to write everything themselves anyway, so the company might as well focus on creating alternatives to that. Funny that it only ended up being one of the innumerable things that cut into sales, huh? If TSR had taken the [I]creme de la creme[/I] of the material on hand and released it as flagship, setting-neutral product, things may just have turned out a little differently. As it stood, players would ignore anything that wasn't core rules, splatgear, or emblazoned with their particular setting's symbol. It all makes a lot of sense now, not that I was thinking about it then. :) [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Catalog of discussions on the "younger classics" adventures.
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