CubicsRube
Hero
In order to not threadjack doc_kluless's excellent thread on darkvision, I'm wondering what things might cause characters disadvantage on rolls?
It comes to mind that you can just raise the dc, but giving disadvantage can be more interesting in the sense it js more interactive. It feels punitive to the characters, and if they can find a way to negate the disadvantage they get to feel a sense of satisfaction.
What comes to mind immediately is:
* dex checks on loose ground
* perception checks in dark and noisy (or sound absorbing) places
* charisma checks using a language that is not known by the other person
* knowledge checks for obscure lore
* fighting while afraid
* fighting an invisible creature
* stealth in a dry forest (lotsa leaves!)
What else can the brains of enworld come up with?
It comes to mind that you can just raise the dc, but giving disadvantage can be more interesting in the sense it js more interactive. It feels punitive to the characters, and if they can find a way to negate the disadvantage they get to feel a sense of satisfaction.
What comes to mind immediately is:
* dex checks on loose ground
* perception checks in dark and noisy (or sound absorbing) places
* charisma checks using a language that is not known by the other person
* knowledge checks for obscure lore
* fighting while afraid
* fighting an invisible creature
* stealth in a dry forest (lotsa leaves!)
What else can the brains of enworld come up with?