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Caves of Chaos/Core - Do They Support The Three Tiers?
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<blockquote data-quote="Caster" data-source="post: 5925585" data-attributes="member: 6689898"><p>Not according to the opening paragraphs of The Caves of Chaos. They do want our feedback on this very question and so probably feel that it is answerable by the adventure, provided ruleset, and pregens.</p><p></p><p>Allow me to amplify by paraphrasing specific suggested playing styles:</p><p></p><p>- Hack & Slash Battles</p><p>- Political Negotiations</p><p>- Cloak And Dagger Deceptions</p><p>- Dungeon Crawls</p><p>- Guerilla Warfare</p><p>- Comedic Interactions</p><p></p><p>They also encourage playing it out as either a grid-based experience and/or Theater Of The Mind.</p><p></p><p>Although we are intended to keep notes on other elements as well, the adventure wants to explore if it can support many different style of play.</p><p></p><p>If no, then is it the rules or the adventure design getting in the way? What did your group change to suit your tastes? And what element didn't work out so well.</p><p></p><p>But to make it simple for the poll - Do the rules allow you the freedom to play D&D how you like to play D&D?</p><p></p><p>I have yet to playtest with my own group as of yet, so I'm interested in what others' experiences are regarding this specific question.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Caster, post: 5925585, member: 6689898"] Not according to the opening paragraphs of The Caves of Chaos. They do want our feedback on this very question and so probably feel that it is answerable by the adventure, provided ruleset, and pregens. Allow me to amplify by paraphrasing specific suggested playing styles: - Hack & Slash Battles - Political Negotiations - Cloak And Dagger Deceptions - Dungeon Crawls - Guerilla Warfare - Comedic Interactions They also encourage playing it out as either a grid-based experience and/or Theater Of The Mind. Although we are intended to keep notes on other elements as well, the adventure wants to explore if it can support many different style of play. If no, then is it the rules or the adventure design getting in the way? What did your group change to suit your tastes? And what element didn't work out so well. But to make it simple for the poll - Do the rules allow you the freedom to play D&D how you like to play D&D? I have yet to playtest with my own group as of yet, so I'm interested in what others' experiences are regarding this specific question. Dave [/QUOTE]
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Caves of Chaos/Core - Do They Support The Three Tiers?
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