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Caves of Chaos/Core - Do They Support The Three Tiers?
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<blockquote data-quote="howandwhy99" data-source="post: 5926075" data-attributes="member: 3192"><p>Good Question. This should be asked more often. I think it's the #1 part of this play test's first release.</p><p></p><p>I voted no. My game doesn't use Checks, Conflict (opposing checks), or unbounded DC scores. It's all about pattern progressions and matrix expressions. That means many of the character powers are out of place for me. Also, instead of having depth in play due to the interrelation of all the rules, I'm now only getting complication due to amassing greater quantity of of rules. </p><p></p><p>IOW, I'm not looking for a game about collecting more and more abilities, but a game that allows my players to tell me what they want to do and gives me a skeletal rules structure with which I can flesh out mechanics for each and every desire behind the screen. </p><p></p><p>The current iteration doesn't look like I can do this as a playstyle without a major overall, albeit far less of an overhaul than any other D&D in the last dozen years.</p><p></p><p>Mearls is right about dropping Background & Themes for an older feel. However, all of that needs to be added back in (usually under the personality, background, whatever write up) for personalized characters. EDIT: Gygax called it "establishing the characters".</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5926075, member: 3192"] Good Question. This should be asked more often. I think it's the #1 part of this play test's first release. I voted no. My game doesn't use Checks, Conflict (opposing checks), or unbounded DC scores. It's all about pattern progressions and matrix expressions. That means many of the character powers are out of place for me. Also, instead of having depth in play due to the interrelation of all the rules, I'm now only getting complication due to amassing greater quantity of of rules. IOW, I'm not looking for a game about collecting more and more abilities, but a game that allows my players to tell me what they want to do and gives me a skeletal rules structure with which I can flesh out mechanics for each and every desire behind the screen. The current iteration doesn't look like I can do this as a playstyle without a major overall, albeit far less of an overhaul than any other D&D in the last dozen years. Mearls is right about dropping Background & Themes for an older feel. However, all of that needs to be added back in (usually under the personality, background, whatever write up) for personalized characters. EDIT: Gygax called it "establishing the characters". [/QUOTE]
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Community
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Caves of Chaos/Core - Do They Support The Three Tiers?
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