In several threads, I've seen people claim that 4th edition is poorly designed because they can't model their character concept into it. But I found that I could convert some of the examples they used. Not only that, but it was fun! So I'm sending out a call: give me your hard to interpret character concepts! Let me see what I can do with them!
A few guidelines:
1)When describing your character concept, try to focus on what they can do. Using terms from previous editions, other games, and the like is acceptable for descriptive purposes, but be aware that the rebuilt character will not necessarily include any of those terms. For example, a rogue who did a lot of Sneak Attacking from the shadows might turn into a fighter with a good stealth skill, so he can sneakily attack people from the shadows.
2)I reserve the right to reflavor abilities. I will not change any mechanics. For example, reconcepting an archer/cleric I might turn Lance of Faith's flavor text into "As you draw your bow, you whisper a short prayer. The arrow glows with a holy light as you loose it." The power will still be a Ranged 5 power, and do the same damage, it'll just look like it's coming from a bow.
3)Please limit your concepts to things that can be done in some edition of Dungeons and Dragons with analogous materials. While "a computer specialist who strikes at his enemies' credit ratings" is a character concept, it's not really Dungeons and Dragons material.
4)There were a few things that were intentionally left out of 4th edition, so an inability to model them is not a failure of design. It might be a failure of design goals, but that's a discussion for another thread. Some examples: assistant creatures(animal companions, summoned monsters, etc.), highly freeform shapeshifting(wild shape, polymorph, etc.).
5)My knowledge of historical, legendary, and entertainment characters is finite. If asking me to model such characters, please include a description of their abilities.
The funnest one I've done so far is the unarmed, unarmored melee combatant. It all came together when I realized that unarmed attack could be use with weapon powers(most notably ranger two-weapon powers).
I eagerly await your suggestions!
A few guidelines:
1)When describing your character concept, try to focus on what they can do. Using terms from previous editions, other games, and the like is acceptable for descriptive purposes, but be aware that the rebuilt character will not necessarily include any of those terms. For example, a rogue who did a lot of Sneak Attacking from the shadows might turn into a fighter with a good stealth skill, so he can sneakily attack people from the shadows.
2)I reserve the right to reflavor abilities. I will not change any mechanics. For example, reconcepting an archer/cleric I might turn Lance of Faith's flavor text into "As you draw your bow, you whisper a short prayer. The arrow glows with a holy light as you loose it." The power will still be a Ranged 5 power, and do the same damage, it'll just look like it's coming from a bow.
3)Please limit your concepts to things that can be done in some edition of Dungeons and Dragons with analogous materials. While "a computer specialist who strikes at his enemies' credit ratings" is a character concept, it's not really Dungeons and Dragons material.
4)There were a few things that were intentionally left out of 4th edition, so an inability to model them is not a failure of design. It might be a failure of design goals, but that's a discussion for another thread. Some examples: assistant creatures(animal companions, summoned monsters, etc.), highly freeform shapeshifting(wild shape, polymorph, etc.).
5)My knowledge of historical, legendary, and entertainment characters is finite. If asking me to model such characters, please include a description of their abilities.
The funnest one I've done so far is the unarmed, unarmored melee combatant. It all came together when I realized that unarmed attack could be use with weapon powers(most notably ranger two-weapon powers).
I eagerly await your suggestions!