I currently run for a group of four players that started at 1st level when 4th Edition first came out. They are now 26th Level and have more options to bring to bear against any given encounter than I can sufficiently prepare for. The primary problem comes from escalation of healing.
Every character in my group can heal as a primary class ability or has taken multiclass feats and powers that allow healing. They have so much healing available that it is difficult for me to threaten my players in combat without making the combat take an unreasonably long amount of time.
So, I've decided to change tactics. Instead of battles being slug-fests with the goal of depleting the character's vast reserves of HP, I want to create battles with exceedingly interesting terrain features and unique battle goals. I'd like some help brainstorming a bunch of ideas on how to challenge my players in new ways during a combat.
Every character in my group can heal as a primary class ability or has taken multiclass feats and powers that allow healing. They have so much healing available that it is difficult for me to threaten my players in combat without making the combat take an unreasonably long amount of time.
So, I've decided to change tactics. Instead of battles being slug-fests with the goal of depleting the character's vast reserves of HP, I want to create battles with exceedingly interesting terrain features and unique battle goals. I'd like some help brainstorming a bunch of ideas on how to challenge my players in new ways during a combat.
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