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Challenging a tanky one-trick pony PC
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<blockquote data-quote="pukunui" data-source="post: 8899608" data-attributes="member: 54629"><p>Oh yes, <em>spike growth </em>is painful! That could be a fun one.</p><p></p><p></p><p>It's that one level of sorcerer ... which he took for in-game reasons (the one time I did manage to take his PC down was through multiple <em>lightning bolt </em>spells, so he reasoned that his PC had become magically charged up in response, hence the choice of storm sorcerer). I did point out to him that without the War Caster feat, he has to have a free hand to cast <em>shield </em>and <em>absorb elements</em>, since they have somatic components but not material ones. A small win, as his PC no longer carries a weapon ... not that he was ever any good at hitting anything with his mace anyway. <em>Toll the dead </em>is much more painful.</p><p></p><p>I should add that the player also took the Dungeon Delver feat so that he could automatically discover all the secret doors (and have resistance to damage from all traps - and because it's a mega-dungeon, everything must be a trap, right? Sigh ...). I did point out that his PC could only auto-detect the doors if he was carrying a light source, since relying on darkvision meant that he'd have disadvantage on sight-based Perception checks, which would negate the advantage from the feat. Another small win on my part.</p><p></p><p></p><p>I'm trying to be good-natured about it because I like the player. He doesn't normally play such annoyingly effective characters. He just happens to have found a combo that works ridiculously well in this particular adventure.</p><p></p><p>I do already sometimes have the bad guys withdraw but it doesn't always work. He's got loads of spell slots that he barely uses on anything else, so running out the clock on <em>spirit guardians </em>isn't always an effective tactic.</p><p></p><p>I could have Halaster randomly drop a dead magic or wild magic zone on the PC. That could be fun, and I <em>have </em>been trying to make the players / PCs more annoyed with Halaster lately.</p><p></p><p></p><p>That's exactly the sort of thing I <em>don't </em>want to do.</p><p></p><p></p><p>Hmm. Yes. Beholders are quite fun, and they are now at a level where they can face off against one (or two). There's even an undead beholder on one of the lower levels of Undermountain. (It even made the cover of the book!)</p><p></p><p></p><p>I do try, but yeah, I'm somewhat limited by the pre-existing maps of the dungeon. Sometimes the environment isn't all that interesting.</p><p></p><p></p><p>Believe me, I do! This is actually the second party in this campaign after the first one wiped fighting some drow on level 3.</p><p></p><p></p><p>A lot of these Undermountain maps are a bit too big already (and the 5e ones are generally a fraction of the size of the originals!). LOL.</p><p></p><p></p><p>Yeah nah. Multiple objectives are good. I'll do that when I can.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8899608, member: 54629"] Oh yes, [I]spike growth [/I]is painful! That could be a fun one. It's that one level of sorcerer ... which he took for in-game reasons (the one time I did manage to take his PC down was through multiple [I]lightning bolt [/I]spells, so he reasoned that his PC had become magically charged up in response, hence the choice of storm sorcerer). I did point out to him that without the War Caster feat, he has to have a free hand to cast [I]shield [/I]and [I]absorb elements[/I], since they have somatic components but not material ones. A small win, as his PC no longer carries a weapon ... not that he was ever any good at hitting anything with his mace anyway. [I]Toll the dead [/I]is much more painful. I should add that the player also took the Dungeon Delver feat so that he could automatically discover all the secret doors (and have resistance to damage from all traps - and because it's a mega-dungeon, everything must be a trap, right? Sigh ...). I did point out that his PC could only auto-detect the doors if he was carrying a light source, since relying on darkvision meant that he'd have disadvantage on sight-based Perception checks, which would negate the advantage from the feat. Another small win on my part. I'm trying to be good-natured about it because I like the player. He doesn't normally play such annoyingly effective characters. He just happens to have found a combo that works ridiculously well in this particular adventure. I do already sometimes have the bad guys withdraw but it doesn't always work. He's got loads of spell slots that he barely uses on anything else, so running out the clock on [I]spirit guardians [/I]isn't always an effective tactic. I could have Halaster randomly drop a dead magic or wild magic zone on the PC. That could be fun, and I [I]have [/I]been trying to make the players / PCs more annoyed with Halaster lately. That's exactly the sort of thing I [I]don't [/I]want to do. Hmm. Yes. Beholders are quite fun, and they are now at a level where they can face off against one (or two). There's even an undead beholder on one of the lower levels of Undermountain. (It even made the cover of the book!) I do try, but yeah, I'm somewhat limited by the pre-existing maps of the dungeon. Sometimes the environment isn't all that interesting. Believe me, I do! This is actually the second party in this campaign after the first one wiped fighting some drow on level 3. A lot of these Undermountain maps are a bit too big already (and the 5e ones are generally a fraction of the size of the originals!). LOL. Yeah nah. Multiple objectives are good. I'll do that when I can. [/QUOTE]
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