Kerrick
First Post
I'm having trouble conflating this:
With this:
Let's take dragons as an example. A great wyrm silver (random choice) is CR 35, so its AC should be around 45. It's got 40 HD, so its NA is only going to be ~24; if we add the double size bonus (+16), this bumps it up to +40. 10 - 8 (size) + 40 = 42.
I was looking over the natural armor guidelines for monsters, and I noticed that you also say that fey, outsiders, and (intelligent) undead should get deflection bonuses. Is this for ALL members of those types? Fey I could see, and some outsiders, but not undead unless they're incorporeal.
Interesting question. I'd probably agree. Just apply the bonus to incorporeal undead.
With this:
I took the first reply to mean that deflection bonuses should only be applied to incorporeal undead, and not fey, outsiders, or corporeal undead. I still say a sacred/profane bonus would make more sense - stuff like atropals and infernals (and even balors, pit fiends, and mariliths) should definitely get it, as should the high-level angels (planetars, solars, etc.). But that's just me. *shrug*10... -1 size, +7 Dex, +12* NA, +8 Deflection = AC 36
So the NA guideline should read something more like "add a bonus equal to double the creature's size modifier" too? Makes sense to me - a larger creature's hide is going to be thicker than normal, no matter how many HD it has, and it helps account for the loss they'd otherwise get.I think the Balor would get +10 for tough leathery skin and +2 from its size.
Let's take dragons as an example. A great wyrm silver (random choice) is CR 35, so its AC should be around 45. It's got 40 HD, so its NA is only going to be ~24; if we add the double size bonus (+16), this bumps it up to +40. 10 - 8 (size) + 40 = 42.
Oh. I usually call them ability boosts or lump them in with inherent, since that's what they are.The increase in stats a PC (or npc/monster) gain for every 4 Hit dice. (First appears PHB pg 10; progression continues ad-infinitum in epic, ELH pg 7)