Theres been a lot of discussions about change and innovation on ths board lately and it got me to thinking about how much of this has to do with the OGL.
It seems to me that once WOTC decided after 3.5 that the next edition wouldnt be OGL, they had no choice but to introduce many changes, almost change for the sake of being completely incompatible.
If they didn't change the system completely, then 3rd parties could have kept using the 3.5 OGL to release compatible products to compete with 4e. This was really starting to get bad towards the end when competitors were releasing alternate players handbooks that were actually quite good. By introducing 30 core levels, the power system and all the other fundamental changes they walled them selves off from the OGL and the previous edition.
So I guess the question is if they still are against the OGL, how can they bring back the "classic feel" while protecting there IP? As a player I'm hoping they embrace the OGL.
It seems to me that once WOTC decided after 3.5 that the next edition wouldnt be OGL, they had no choice but to introduce many changes, almost change for the sake of being completely incompatible.
If they didn't change the system completely, then 3rd parties could have kept using the 3.5 OGL to release compatible products to compete with 4e. This was really starting to get bad towards the end when competitors were releasing alternate players handbooks that were actually quite good. By introducing 30 core levels, the power system and all the other fundamental changes they walled them selves off from the OGL and the previous edition.
So I guess the question is if they still are against the OGL, how can they bring back the "classic feel" while protecting there IP? As a player I'm hoping they embrace the OGL.