Kanegrundar said:
Pretty much both. We're playing in my homebrew world and they like the changes I've made to the backgrounds for the races, so I'm good in that arena, but I would like to implement the EQ classes along side sorcerers, druids, barbarians, and the other D&D classes in a balanced manner. That way, I don't feel like I payed a bunch of money for a few races. That, and I like the mana system.
I don't think that's possible. Well, if it feels right it for your group it is, but I think that striving for "balance" in the sense it's normally meant is more trouble than its worth in some cases.
To mix classes, you'd just have to edit some D&D classes to take advantage of the combinted EQ/D&D skill list. At the worst, you'll wind up with some classes that are all around better, just like NPC classes.
I would like to see what you've done to the EQ classes. Did you keep the mana system or make it more of a regular cast and forget system? How did you deal with D&D wizards verses EQ wizards?
I'm fairly close to the SRD classes, sans monk, barabarian, bard, and sorceror, add-in Blessed, Knight, and Mage, and tweak the remainder to fit better. (Defense and reputation bonuses.)
For spells, I use a new mana system that works better with the SRD spells than the EQ ones--mana is the measure of power, level the measure of complexity, and caster-level determines what level of spell you can cast and how much mana you can throw each round. (And then there are Sources of Magic, and a new way of dealing with arcane/divine spells, and Training to fix the front-loaded bit of multiclassing...)
There are oodles of other small tweaks--LAs for everything, Weapon Speeds from EQ, a new ability score--but it's got most of what I saw in EQ that I felt was worth taking.