Triangleman27
First Post
First post. Hope it's in the right section.
I'm making a draft of house rules for my own campaign and seeking advice.
1. In a metagame sense, is it safe to change the Elf's favored class from Wizard to Sorcerer? The only drawback I can foresee is forcing players to beef up what is generally considered to be a dump stat. The rationale is that I conceive the elves to have a more 'intuitive' approach to magic whereas humans and more 'power-conscious' races would be more 'analytical'.
2. Any suggestions on how to tweak the Knight class from PH2 to something less resembling a videogame character? You see, in my setting Paladins are rare (I'm using the Prestige version from UA) and I need a class to fill the gap in a thematic sense.
3. Is there a viable alternative to penalize multiclassing that does not involve XP?
Thanks in advance.
I'm making a draft of house rules for my own campaign and seeking advice.
1. In a metagame sense, is it safe to change the Elf's favored class from Wizard to Sorcerer? The only drawback I can foresee is forcing players to beef up what is generally considered to be a dump stat. The rationale is that I conceive the elves to have a more 'intuitive' approach to magic whereas humans and more 'power-conscious' races would be more 'analytical'.
2. Any suggestions on how to tweak the Knight class from PH2 to something less resembling a videogame character? You see, in my setting Paladins are rare (I'm using the Prestige version from UA) and I need a class to fill the gap in a thematic sense.
3. Is there a viable alternative to penalize multiclassing that does not involve XP?
Thanks in advance.