I recently had a thought (or several smaller notions that mght add up to a thought in a pinch):
It strikes me as curious that your typical "I've been training with the sword for the past four years and now that I'm sixteen I will go out and rid the world of evil" fighter type hits only 5% (roughly) more often than your bookworm scholar or "I'm so bad I critically fumble my nose picking" commoner.
(As an aside, I already experiment with a rule that allows a limited form of the expertise feat to everyone: they can shift their attack bonus to defense up to +5, after which they get +1 defense for each -2 attack. I do this because I use a WP/VP system and criticals are very nasty (doing full crit damage to wounds, although some of this is absorbed by armor))
I was wondering how unbalancing it would be to scale up first level BAB as follows: all classes that get the high BAB progression would get an additional +3 BAB if that is their starting class (meaning a first level fighter with no strength bonus would be +4 to hit--+3 bonus and +1 normal BAB). The medium progression would get a +2 bonus (first level cleric gets +2 BAB). The lower progression gets a +1 BAB bonus, and classes with no progression get no bonus (I have a scholar class that is a skill and mental feat specialist, but shouldn't get any combat bonuses).
I recognize some merely mechanical problems (rejiggering prestige class requirements, modifying the sense of what makes an encounter challenging, and so on). What I was wondering was something a bit larger: is this a good idea if these minor problems can be dealt with? Is it a good idea for low magic campaigns (as mine is) where the fighters can't count on getting +5 cuisinarts of vorpal frappeing?
It strikes me as curious that your typical "I've been training with the sword for the past four years and now that I'm sixteen I will go out and rid the world of evil" fighter type hits only 5% (roughly) more often than your bookworm scholar or "I'm so bad I critically fumble my nose picking" commoner.
(As an aside, I already experiment with a rule that allows a limited form of the expertise feat to everyone: they can shift their attack bonus to defense up to +5, after which they get +1 defense for each -2 attack. I do this because I use a WP/VP system and criticals are very nasty (doing full crit damage to wounds, although some of this is absorbed by armor))
I was wondering how unbalancing it would be to scale up first level BAB as follows: all classes that get the high BAB progression would get an additional +3 BAB if that is their starting class (meaning a first level fighter with no strength bonus would be +4 to hit--+3 bonus and +1 normal BAB). The medium progression would get a +2 bonus (first level cleric gets +2 BAB). The lower progression gets a +1 BAB bonus, and classes with no progression get no bonus (I have a scholar class that is a skill and mental feat specialist, but shouldn't get any combat bonuses).
I recognize some merely mechanical problems (rejiggering prestige class requirements, modifying the sense of what makes an encounter challenging, and so on). What I was wondering was something a bit larger: is this a good idea if these minor problems can be dealt with? Is it a good idea for low magic campaigns (as mine is) where the fighters can't count on getting +5 cuisinarts of vorpal frappeing?