This is how combat works in Mythras. So with a sword, you can keep an enemy with a dagger at bay as they can't get within reach. However, if you manage to close the range as the dagger player (through certain special combat effects or by exposing yourself to an attack) you can then get in so close that you can stab your opponent, but he doesn't enough space to use his sword.While true, I think there’s merit in the suggestion of a more granular breakdown of weapon reach and position. I think this point is adequately addressed by 2 meter reach on medium weapons. It could better represent maneuvers to get inside a foe’s reach and grapple or attack unarmed / with a tiny weapon (e.g. dagger).
The primary question is whether it would reduce fun by adding complexity and slow down combat.
Im a little confused.Hi all. I'd like to workshop an idea that would take a lot of work to implement, but I'd like to play around with the idea and see if there could be some good stuff coming from it. This came up when describing rooms, and having to make rooms significantly larger than 10 by 10 to really work in a dungeon, yet I can easily envision several people cramming into a 10 by 10 room and fighting.
The 5 ft space feels a little big. So, I wanted to see where this idea would go: what if the base scale was changed to 1 yard/1 meter squares?
First advantage: it is more easily metricked, only really requiring mile to kilometer conversions at a certain point. The base 30 speed turns to 10 squares, so that's fine. 25 ft would need to be rounded down to 24 but that's OK.
Obviously, map scales would be thrown out of wack. I make a lot of my own stuff so I'm not concerned about that right now. I just want to explore where it goes. But, maps would convert on a 3 to 5 ratio (a 3 by 3 space on old maps would turn into a 5 by 5 space).
Where I think real interesting things could happen would be in weapon reaches. We could have more nuance between light, one handed, two-handed, and reach weapons. Reach weapons normally had a reach of 10 ft, so cutting that back to 9 feet would be a reach of 3. Light weapons could have a reach of 0 and 1, medium weapons have a reach of 1 and 2, and long weapons have a reach of 2 and 3. Extra rules can be added for getting into reach, giving light weapons a goal of getting in close to deny someone use of their big weapon, while a large weapon user would want to keep someone at a range.
Monster sizes may need to be adjusted. 10, 15, and 20 ft spaces almost line up with 3, 5, and 7 unit sizes.
Can anyone think of any other fun stuff that could be added with a more granular grid?
This is really just to visualize space isnt it? You achieve that, without busting anything by inadventently giving fireball a radius twice as large.
I don't really agree with that, you can squeeze a lot of people into a 10x10 room, but 4 people fighting with swords in a 10x10 room is pretty cramped and they are going to be bumping into each other all the time, and I can't really imagine 4 people with swords fighting effectively in a 6x6 room (2 yards by 2 yards).Hi all. I'd like to workshop an idea that would take a lot of work to implement, but I'd like to play around with the idea and see if there could be some good stuff coming from it. This came up when describing rooms, and having to make rooms significantly larger than 10 by 10 to really work in a dungeon, yet I can easily envision several people cramming into a 10 by 10 room and fighting.
The 5 ft space feels a little big. So, I wanted to see where this idea would go: what if the base scale was changed to 1 yard/1 meter squares?
First advantage: it is more easily metricked, only really requiring mile to kilometer conversions at a certain point. The base 30 speed turns to 10 squares, so that's fine. 25 ft would need to be rounded down to 24 but that's OK.
Obviously, map scales would be thrown out of wack. I make a lot of my own stuff so I'm not concerned about that right now. I just want to explore where it goes. But, maps would convert on a 3 to 5 ratio (a 3 by 3 space on old maps would turn into a 5 by 5 space).
Where I think real interesting things could happen would be in weapon reaches. We could have more nuance between light, one handed, two-handed, and reach weapons. Reach weapons normally had a reach of 10 ft, so cutting that back to 9 feet would be a reach of 3. Light weapons could have a reach of 0 and 1, medium weapons have a reach of 1 and 2, and long weapons have a reach of 2 and 3. Extra rules can be added for getting into reach, giving light weapons a goal of getting in close to deny someone use of their big weapon, while a large weapon user would want to keep someone at a range.
Monster sizes may need to be adjusted. 10, 15, and 20 ft spaces almost line up with 3, 5, and 7 unit sizes.
Can anyone think of any other fun stuff that could be added with a more granular grid?
Its an interesting idea. Formation fighting, even if there are only five of you is effective, and three foot is about the space you would occupy when doing so. Weapons and space around you would indeed need some adjustment, as would your ability to shift spaces while engaged with someone.Hi all. I'd like to workshop an idea that would take a lot of work to implement, but I'd like to play around with the idea and see if there could be some good stuff coming from it. This came up when describing rooms, and having to make rooms significantly larger than 10 by 10 to really work in a dungeon, yet I can easily envision several people cramming into a 10 by 10 room and fighting.
The 5 ft space feels a little big. So, I wanted to see where this idea would go: what if the base scale was changed to 1 yard/1 meter squares?
First advantage: it is more easily metricked, only really requiring mile to kilometer conversions at a certain point. The base 30 speed turns to 10 squares, so that's fine. 25 ft would need to be rounded down to 24 but that's OK.
Obviously, map scales would be thrown out of wack. I make a lot of my own stuff so I'm not concerned about that right now. I just want to explore where it goes. But, maps would convert on a 3 to 5 ratio (a 3 by 3 space on old maps would turn into a 5 by 5 space).
Where I think real interesting things could happen would be in weapon reaches. We could have more nuance between light, one handed, two-handed, and reach weapons. Reach weapons normally had a reach of 10 ft, so cutting that back to 9 feet would be a reach of 3. Light weapons could have a reach of 0 and 1, medium weapons have a reach of 1 and 2, and long weapons have a reach of 2 and 3. Extra rules can be added for getting into reach, giving light weapons a goal of getting in close to deny someone use of their big weapon, while a large weapon user would want to keep someone at a range.
Monster sizes may need to be adjusted. 10, 15, and 20 ft spaces almost line up with 3, 5, and 7 unit sizes.
Can anyone think of any other fun stuff that could be added with a more granular grid?