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First Post
Originally posted by FireLance
I'd rule that it's a free action, but the character has to make the decision on his turn, before he attacks, and the effects last until his next turn. It is similar to deciding which opponent to use the Dodge feat against, or how much to Power Attack or use Combat Expertise for. I wouldn't make it a swift action as it would imply that he cannot take any other swift action on a round in which he switches his grip, and I tend to restrict the swift action to magical effects.
This sounds extremely reasonable to me. On your turn you decide whether you're wielding your weapon one-handed or two-handed, and this holds until you get to act again.
Originally posted by dcollins
My personal best ruling would be "free action, but only one per round".
This also seems very fair. It would allow a character who was already wielding a weapon two-handed to attack and then switch to a one-handed grip at the end of the round until his next turn. This would allow a gauntlet-wearing character with a reach weapon to use the reach weapon for his attack and then ready the gauntlet (but not the reach weapon) for AoOs, something not allowed by FireLance's method above.
Ultimately, it should cost something to switch your grip from one-handed to two-handed, but it shouldn't be a mechanic that bogs down play. Just as speaking is a free action, but you need reasonable restrictions for how much a character can speak in a six-second round: simple statements are okay but no reciting Shakespeare.
And I agree that it shouldn't be a "Swift Action," as that mechanic seems to be reserved for spells.