I am working on a homebrew sorcerer or wizard subclass akin to the Lore Master or Inventor. One of the features of these and Metamagic is to extend the range of spells.
What would be an appropriate cost in sorcerery points or of spell slot to change a spell with a range of Self to Touch?
More information: Self spells range all the way from cantrips to 9th-level. Is there a fixed number that should work for all (e.g. spend a 3rd-level slot), or is there a level dependent cost (e.g. level minus 2, or slots adding up to level)?
While we're at it, what would be an appropriate cost for changing a spell's saving throw ability score?
What would be an appropriate cost in sorcerery points or of spell slot to change a spell with a range of Self to Touch?
More information: Self spells range all the way from cantrips to 9th-level. Is there a fixed number that should work for all (e.g. spend a 3rd-level slot), or is there a level dependent cost (e.g. level minus 2, or slots adding up to level)?
While we're at it, what would be an appropriate cost for changing a spell's saving throw ability score?
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