ChrisCarlson
First Post
I've been thinking about how some people like the alternate method of Short Rest = 8 hours, Long Rest = 1 week. I admit it doesn't work for my table's preferred playstyle. And that's okay.
But then I'm also considering changing how I want to handle overland travel. In a campaign where the PCs are not infrequently tasked with traveling across considerable distances to reach their intended destination, using the alternate rest method for those times seems more appropriate. Since any particular "day of traveling" traditionally consists or 0-2 encounters.
So in standard adventuring day scenarios (exploring dungeons, urban adventures, etc.), we'd use the normal Short Rest = 1 hour, Long Rest = 8 hours. But once we step back into "traveling mode", we shift the rest mechanic to account for the change of pace.
This is just a nugget of an idea right now. I haven't worked much of anything out yet in the way of actual details. What hurdles, unforeseen consequences, or hiccups might result from such a periodic shift?
But then I'm also considering changing how I want to handle overland travel. In a campaign where the PCs are not infrequently tasked with traveling across considerable distances to reach their intended destination, using the alternate rest method for those times seems more appropriate. Since any particular "day of traveling" traditionally consists or 0-2 encounters.
So in standard adventuring day scenarios (exploring dungeons, urban adventures, etc.), we'd use the normal Short Rest = 1 hour, Long Rest = 8 hours. But once we step back into "traveling mode", we shift the rest mechanic to account for the change of pace.
This is just a nugget of an idea right now. I haven't worked much of anything out yet in the way of actual details. What hurdles, unforeseen consequences, or hiccups might result from such a periodic shift?