Jack99
Adventurer
The Saving Throw DC is currently always 10. Change this to 10 + ability modifier (without level modifiers) of the attack.
The rolled save is d20 + ability modifier of the defense that the power attacked you with.
A more solid example. A Level 6 Wizard casts Flame Shroud (Int vs Fort) against an Orc Bloordager and a Shadar-Kai Witch. THis results in 5 fire (save ends) (IIRC). Let's pretend our Wizard had an Int of 19 (+4 bonus without level modifier).
The Orc Bloodrager has a Strength of 20 (+5) and a Constitution of 17 (+3). So to end the fire damage, the Orc rolls 1d20+5 vs 14.
The Shadar-Kai Witch has a Strength of 13 (+1) and a Constitution of 13 (+1). So to end the fire damage, she rolls 1d20+1 vs 14.
I see. I think I like keterys' suggestion better, if I were to change something. I do wish however that there was a better system for not being pushed over an edge/into the lava or whatnot.
We talked about granting +1 bonus to the save, if you were trained in acrobatics or athletics, so that there was some variation, but I would rather have another system. /shrug