Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Chapter 3: Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyvern" data-source="post: 427566" data-attributes="member: 2374"><p>Moving on from chapter 2 to chapter 3:</p><p></p><p><strong>Threat ranges that are less than the current grid size are treated as zero. This means that characters aboard a vessel will be able to make melee attacks of opportunity against vessels in their own square.</strong></p><p>You need to make this latter point clear in the chapter itself. Otherwise, people are likely to interpret a threat range of zero as no threat range.</p><p></p><p><strong>...if the character makes a melee attack against a target that is not moving in parallel to her vessel, she applies the Charge bonus to her attack roll and suffers the Charge penalty to her AC against any similar.</strong></p><p>I really don't see the purpose of this rule. The rules for charging in the PHB are intended to simulate a specific situation, which is not applicable in aerial combat. A fighter standing on the deck of an airship and whacking at another airship with his sword as it passes within reach isn't charging. Also, the rules for dive attacks already cover the closest analagous situation.</p><p></p><p><strong>When using a guided weapon, the opterator makes a ranged touch attack... ignoring any armour bonus, shield bonus or natural armor bonus.</strong></p><p>When you say "shield bonus", I assume you're referring only to physical shields and not magical or technological force fields, right?</p><p></p><p><strong>The loss of hit points may be stopped by a successful Repair check (DC 15), but the vessel remains disabled.</strong></p><p>This brings up the issue of whether to include a Repair skill. BlackJaw was in favor of using the Craft skill to cover repairs, and I conceded the point, but now you're adding the Repair skill back in. We need to come to a consensus on this.</p><p></p><p><strong>When a vessel's hit points drop to -10 or lower, it is immediately destroyed and begins to spiral. The pilot cannot use the Regain Control stunt in order to stop the spiral as the vessel is too damaged to respond to her efforts.</strong></p><p>You need to update this to remove references to spiraling and the Regain Control stunt.</p><p></p><p><strong>Vessels always ignore subdual damage.</strong></p><p>I think this should read "vehicles" (since flying creatures aren't immune to subdual damage).</p><p></p><p>On a related note, are you plannning on treating vehicles as objects in the sense that they only take half damage from energy attacks and personal ranged weapons?</p><p></p><p><strong>It is possible to direct attacks specifically against a weapon or other feature on a vessel.</strong></p><p>I'd recommend changing "feature" to "component" in this sentence and the ones following.</p><p></p><p><strong>The feature uses its own size modifier. Damage taken by a feature is not applied to the total damage taken by the vessel.</strong></p><p>Does this mean that BlackJaw is going to have to include size and hit points in his component descriptions? What about components that are spread througout a vehicle (such as life support)?</p><p></p><p><strong>It is not possible for vessels to bull rush each other, but any pilot may attempt a ramming attack.... She chooses a single vessel in that square and makes a Piloting skill check against that vessel's AC.</strong></p><p>Shouldn't this be touch AC? If armor doesn't protect you against an accidental collision, it shouldn't protect you against a deliberate one either.</p><p></p><p>Somewhere in here we need to include rules for critical hits on vehicles (since we all seem to agree that they should be vulnerable to them). A chart of possible effects would be more interesting than just applying extra damage. We also need to address the effects of a hull breach in water or vacuum, and what might cause one (e.g. crash-landing, critical hit, limpet mine, piercing ram, going to negative hit points).</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 427566, member: 2374"] Moving on from chapter 2 to chapter 3: [b]Threat ranges that are less than the current grid size are treated as zero. This means that characters aboard a vessel will be able to make melee attacks of opportunity against vessels in their own square.[/b] You need to make this latter point clear in the chapter itself. Otherwise, people are likely to interpret a threat range of zero as no threat range. [b]...if the character makes a melee attack against a target that is not moving in parallel to her vessel, she applies the Charge bonus to her attack roll and suffers the Charge penalty to her AC against any similar.[/b] I really don't see the purpose of this rule. The rules for charging in the PHB are intended to simulate a specific situation, which is not applicable in aerial combat. A fighter standing on the deck of an airship and whacking at another airship with his sword as it passes within reach isn't charging. Also, the rules for dive attacks already cover the closest analagous situation. [b]When using a guided weapon, the opterator makes a ranged touch attack... ignoring any armour bonus, shield bonus or natural armor bonus.[/b] When you say "shield bonus", I assume you're referring only to physical shields and not magical or technological force fields, right? [b]The loss of hit points may be stopped by a successful Repair check (DC 15), but the vessel remains disabled.[/b] This brings up the issue of whether to include a Repair skill. BlackJaw was in favor of using the Craft skill to cover repairs, and I conceded the point, but now you're adding the Repair skill back in. We need to come to a consensus on this. [b]When a vessel's hit points drop to -10 or lower, it is immediately destroyed and begins to spiral. The pilot cannot use the Regain Control stunt in order to stop the spiral as the vessel is too damaged to respond to her efforts.[/b] You need to update this to remove references to spiraling and the Regain Control stunt. [b]Vessels always ignore subdual damage.[/b] I think this should read "vehicles" (since flying creatures aren't immune to subdual damage). On a related note, are you plannning on treating vehicles as objects in the sense that they only take half damage from energy attacks and personal ranged weapons? [b]It is possible to direct attacks specifically against a weapon or other feature on a vessel.[/b] I'd recommend changing "feature" to "component" in this sentence and the ones following. [b]The feature uses its own size modifier. Damage taken by a feature is not applied to the total damage taken by the vessel.[/b] Does this mean that BlackJaw is going to have to include size and hit points in his component descriptions? What about components that are spread througout a vehicle (such as life support)? [b]It is not possible for vessels to bull rush each other, but any pilot may attempt a ramming attack.... She chooses a single vessel in that square and makes a Piloting skill check against that vessel's AC.[/b] Shouldn't this be touch AC? If armor doesn't protect you against an accidental collision, it shouldn't protect you against a deliberate one either. Somewhere in here we need to include rules for critical hits on vehicles (since we all seem to agree that they should be vulnerable to them). A chart of possible effects would be more interesting than just applying extra damage. We also need to address the effects of a hull breach in water or vacuum, and what might cause one (e.g. crash-landing, critical hit, limpet mine, piercing ram, going to negative hit points). Wyvern [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Chapter 3: Combat
Top