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Chapter 4: Vehilce Creation (+ part list!)
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<blockquote data-quote="BlackJaw" data-source="post: 441895" data-attributes="member: 888"><p>You think it needs work now, you should have seen my first draft.</p><p></p><p>I've basicaly reached a point on this chapter where I'm in a rut. I've been working on it for so long that "I can't see the forest from the trees."</p><p></p><p>I need you guys to help me out here, get a fresh take.... consider what I have as a starting point:</p><p></p><p>------------------------------</p><p></p><p></p><p>Basicaly, why arn't they more like creatures from which I have blatently taken their names? Good questions. Answer: I dunno. I supose if we are reworkign the system we should take that into acount.</p><p></p><p>Oh and about vehilces with wisdom piloting... why does this apply to something outside standard piloting skills? A larger vehilce with a computerized control system (or what not) may use wisdom modifiers for piloting, but if your piloting why wouldn't you still be reflex (dex) based for saves? or does it not get a save? or does it not have the ability to react quickly so you make the save at +0 (+handling)??? I'm still kinda ify on when a vehilce is a Wisdom piloting vehilce and when it is a Dex vehicle.</p><p></p><p></p><p>I basicaly thought vehicles should get more and more hardness the larger they were, with the option of adding more as a component. At one point I only had construct vehilces (and another group called object vehilces) getting hardness while living and plant vehicles got fast healing.</p><p></p><p></p><p>Oops. Lift multipliers based on vehicle size is something I've mentioned before in ohter chapters I think. Basicaly, according to the DMG, the chart for how much a creature can lift is for Medium creatures. A larger creature can crry twice as much, and so on. I've taken that basic concept and extended it out along our vessel sizes. A Fine Vehilce with a STR score of 20 can carry as much as a Medium sized person with a score of 20, but a Colossal Vessel with a score of 20 can lift x256 times as much. Thats a basic extention of the current d20 rules for how much a STR score can lift. For vehilces, the STR score effects cargo weight in this way. Carrying a dragon's hoard in a couple of cargo bays might FIT inside the vehilce, but it will way a LOT. Cargo bays only provide space for goods, but not a system for pulling them around.</p><p></p><p></p><p>That's a cleaner version then mine... although it might require that some of the systems with variable power amounts (sheilds) need tweaking. My system was kinda like a wand that restocked itself with charges each round.... but your system is easier and cleaner to use.</p><p></p><p> Kinda. I figured a design focus was something the vehilce's builder might have as a feat... but it direclty affects the vehicle's stats even after its made and been sold to some new owner. Only one focus, even if the maker has more then one, can be applied to a vehilce.</p><p></p><p></p><p>You see, that make obvious sense right now, but when I was writing this all up from scratch, I didn't know what I was doing and was kinda making stuff up as I went along. I did a doubling system for speed points becaue I didn't know what else to do. I wrote up all the systems with speed scores to apply glide speed at a fraction of their speed scores, and so on.</p><p>Components are something closer to character levels, or special qualities, then feats. </p><p>A manuverability of 0 would mean the vehilce is unconrtolable. trying to fly it would be like trying to ride a bucking bronco... or a missile. It would probably swivel about and go everywhich direction. If it was built to fly stable but had not controls, trying to fly it would basicaly mean controlling speed, but not turning at all (even as a stunt) and not controlling altitiude. hmmm... we might need rules for this. A hot air ballon would have both a speed and manuveriblity of 0.... but it would still fly.</p><p></p><p>basicaly you've helped me out here by looking at all the stupid things I did because I didn't know where to start... let me run some ideas past you now that you got me thinking "outside the box" I arbitrarily put myself in.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 441895, member: 888"] You think it needs work now, you should have seen my first draft. I've basicaly reached a point on this chapter where I'm in a rut. I've been working on it for so long that "I can't see the forest from the trees." I need you guys to help me out here, get a fresh take.... consider what I have as a starting point: ------------------------------ Basicaly, why arn't they more like creatures from which I have blatently taken their names? Good questions. Answer: I dunno. I supose if we are reworkign the system we should take that into acount. Oh and about vehilces with wisdom piloting... why does this apply to something outside standard piloting skills? A larger vehilce with a computerized control system (or what not) may use wisdom modifiers for piloting, but if your piloting why wouldn't you still be reflex (dex) based for saves? or does it not get a save? or does it not have the ability to react quickly so you make the save at +0 (+handling)??? I'm still kinda ify on when a vehilce is a Wisdom piloting vehilce and when it is a Dex vehicle. I basicaly thought vehicles should get more and more hardness the larger they were, with the option of adding more as a component. At one point I only had construct vehilces (and another group called object vehilces) getting hardness while living and plant vehicles got fast healing. Oops. Lift multipliers based on vehicle size is something I've mentioned before in ohter chapters I think. Basicaly, according to the DMG, the chart for how much a creature can lift is for Medium creatures. A larger creature can crry twice as much, and so on. I've taken that basic concept and extended it out along our vessel sizes. A Fine Vehilce with a STR score of 20 can carry as much as a Medium sized person with a score of 20, but a Colossal Vessel with a score of 20 can lift x256 times as much. Thats a basic extention of the current d20 rules for how much a STR score can lift. For vehilces, the STR score effects cargo weight in this way. Carrying a dragon's hoard in a couple of cargo bays might FIT inside the vehilce, but it will way a LOT. Cargo bays only provide space for goods, but not a system for pulling them around. That's a cleaner version then mine... although it might require that some of the systems with variable power amounts (sheilds) need tweaking. My system was kinda like a wand that restocked itself with charges each round.... but your system is easier and cleaner to use. Kinda. I figured a design focus was something the vehilce's builder might have as a feat... but it direclty affects the vehicle's stats even after its made and been sold to some new owner. Only one focus, even if the maker has more then one, can be applied to a vehilce. You see, that make obvious sense right now, but when I was writing this all up from scratch, I didn't know what I was doing and was kinda making stuff up as I went along. I did a doubling system for speed points becaue I didn't know what else to do. I wrote up all the systems with speed scores to apply glide speed at a fraction of their speed scores, and so on. Components are something closer to character levels, or special qualities, then feats. A manuverability of 0 would mean the vehilce is unconrtolable. trying to fly it would be like trying to ride a bucking bronco... or a missile. It would probably swivel about and go everywhich direction. If it was built to fly stable but had not controls, trying to fly it would basicaly mean controlling speed, but not turning at all (even as a stunt) and not controlling altitiude. hmmm... we might need rules for this. A hot air ballon would have both a speed and manuveriblity of 0.... but it would still fly. basicaly you've helped me out here by looking at all the stupid things I did because I didn't know where to start... let me run some ideas past you now that you got me thinking "outside the box" I arbitrarily put myself in. [/QUOTE]
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