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Chapter 4: Vehilce Creation (+ part list!)
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<blockquote data-quote="BlackJaw" data-source="post: 443330" data-attributes="member: 888"><p><strong>Redux...</strong></p><p></p><p><strong>"big-old-cargo-ship-name-here"</strong> <em> -- The vehicle's name</em></p><p>Large Vessel - Construct (Vehicle) <em> -- The vehicle's type with "vehicle" subtype</em></p><p>Hit Dice: 100D10 (505hp) <em> -- The vehicle's number of hitdice and hit points</em></p><p>Initiative: as Pilot <em> -- They don't react, the pilot does.</em></p><p>Speed: 150' (poor) <em> -- Determined by componets</em></p><p>Glide: 90' (clumsy) <em> -- Determined by componets</em></p><p>Min. Speed: 90' <em> -- Determined by componets</em></p><p>Handling Modifier: -5 <em> -- Determined by componets... including size</em></p><p>Crew: 8 <em> -- Determined by componets, if not fully staffed a penatly to piloting checks is applied equal to number missing</em></p><p>Supported: 20 <em> -- The ship can feed/air/water this many people for 100 days</em></p><p>Power: 20 Electric<em> -- total power & type</em></p><p>AC: Pilot's Dex. Mod. +4 <em> -- Armor class (-16 size, +10 natural, + 10 armor) applied to the Dex modifier of hte pilot. Some feats (dodge) and bonuses (insight) apply too.</em></p><p>Face/Reach: 60' by 128’/30' <em> -- within size category/face by size</em></p><p>Special Attacks: Ram 64d10 <em> -- This is a not a normal attack (IE slam) but it is an attack the vehicle, not a vehilce weapon, makes.</em></p><p>Vessel Weapons: 4 Blaster Cannons (+3, 90', 2 front/1right/1left, 3d10 lightning) <em> -- Spicifics listed bellow</em></p><p>Special Qualities: Hardness 10, Cargo bay 500'/179,200 lbs, Quarters <em> -- spicifics listed bellow</em></p><p>Saves: Fort +30, Ref as pilot -5, Will +30 <em> -- By Hit Dice and type (a 100 HD construct has "poor" saves on all, but as a vehilce the reflex save is the pilot's minus the handling modifier</em></p><p>Abilities: STR 40, DEX as Pilot, CON -, INT -, WIS as Pilot, CHA as Pilot <em> -- pilot is the Dex score, Str is by engines/size, as construct it has no INT or CON, but what about WIS & CHA?</em></p><p>Skills: none</p><p>Climate/Terrain: Space & Atmosphere</p><p>Organization: Solitary or caravan (4 +1d6)</p><p>Encoutner Level Modifier: +10 <em> --instead of a CR ratting becasue vehiles are pointless without crews. take the CR of the pilot if just one man, or take the EL of the crew and add this modifier... remember to do the same for the PCs' ship and level for determing a fair fight </em></p><p>Treasure: none/cargo <em> -- You'd list the value or contents of the cargo bay, if any</em></p><p>Alignment: none (object)/as pilot <em> -- do we use the pilot or do we use none?</em></p><p>Advancement: special <em> -- you wouldn't use this for a vehilce because advancement isn't just adding HD.</em></p><p></p><p>Description of ship</p><p></p><p><strong>Combat</strong></p><p>Construct Traits</p><p>Vehilce Traits: (including allowing criticals)</p><p>Hardness: 10 (made of iron/metal)</p><p>Ram: when a pilot succseffuly rams a target, it does 64d10 damage.</p><p>Blaster Cannon: A big cannon that fires charged engery orbs. The weapon uses 3 power, has an instanious recharge rate, can be operated remotly, has 30 Hp, an armor class of +18 (-2 size, +10 natural, + 10 armor). Two cannons face forward, with another facing to the right, and fourth to the left.</p><p>Cargo bays: the vehilce has a massive cargo bay that can hold 500 cubic feat of materail. The engines can carry cargo as a character with a STR 40 but increased by x32 for size (179,200 lbs as heavy load).</p><p>Quarters: 2 nice quarters, and 6 standard bunks.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 443330, member: 888"] [b]Redux...[/b] [b]"big-old-cargo-ship-name-here"[/b] [i] -- The vehicle's name[/i] Large Vessel - Construct (Vehicle) [i] -- The vehicle's type with "vehicle" subtype[/i] Hit Dice: 100D10 (505hp) [i] -- The vehicle's number of hitdice and hit points[/i] Initiative: as Pilot [i] -- They don't react, the pilot does.[/i] Speed: 150' (poor) [i] -- Determined by componets[/i] Glide: 90' (clumsy) [i] -- Determined by componets[/i] Min. Speed: 90' [i] -- Determined by componets[/i] Handling Modifier: -5 [i] -- Determined by componets... including size[/i] Crew: 8 [i] -- Determined by componets, if not fully staffed a penatly to piloting checks is applied equal to number missing[/i] Supported: 20 [i] -- The ship can feed/air/water this many people for 100 days[/i] Power: 20 Electric[i] -- total power & type[/i] AC: Pilot's Dex. Mod. +4 [i] -- Armor class (-16 size, +10 natural, + 10 armor) applied to the Dex modifier of hte pilot. Some feats (dodge) and bonuses (insight) apply too.[/i] Face/Reach: 60' by 128’/30' [i] -- within size category/face by size[/i] Special Attacks: Ram 64d10 [i] -- This is a not a normal attack (IE slam) but it is an attack the vehicle, not a vehilce weapon, makes.[/i] Vessel Weapons: 4 Blaster Cannons (+3, 90', 2 front/1right/1left, 3d10 lightning) [i] -- Spicifics listed bellow[/i] Special Qualities: Hardness 10, Cargo bay 500'/179,200 lbs, Quarters [i] -- spicifics listed bellow[/i] Saves: Fort +30, Ref as pilot -5, Will +30 [i] -- By Hit Dice and type (a 100 HD construct has "poor" saves on all, but as a vehilce the reflex save is the pilot's minus the handling modifier[/i] Abilities: STR 40, DEX as Pilot, CON -, INT -, WIS as Pilot, CHA as Pilot [i] -- pilot is the Dex score, Str is by engines/size, as construct it has no INT or CON, but what about WIS & CHA?[/i] Skills: none Climate/Terrain: Space & Atmosphere Organization: Solitary or caravan (4 +1d6) Encoutner Level Modifier: +10 [i] --instead of a CR ratting becasue vehiles are pointless without crews. take the CR of the pilot if just one man, or take the EL of the crew and add this modifier... remember to do the same for the PCs' ship and level for determing a fair fight [/i] Treasure: none/cargo [i] -- You'd list the value or contents of the cargo bay, if any[/i] Alignment: none (object)/as pilot [i] -- do we use the pilot or do we use none?[/i] Advancement: special [i] -- you wouldn't use this for a vehilce because advancement isn't just adding HD.[/i] Description of ship [b]Combat[/b] Construct Traits Vehilce Traits: (including allowing criticals) Hardness: 10 (made of iron/metal) Ram: when a pilot succseffuly rams a target, it does 64d10 damage. Blaster Cannon: A big cannon that fires charged engery orbs. The weapon uses 3 power, has an instanious recharge rate, can be operated remotly, has 30 Hp, an armor class of +18 (-2 size, +10 natural, + 10 armor). Two cannons face forward, with another facing to the right, and fourth to the left. Cargo bays: the vehilce has a massive cargo bay that can hold 500 cubic feat of materail. The engines can carry cargo as a character with a STR 40 but increased by x32 for size (179,200 lbs as heavy load). Quarters: 2 nice quarters, and 6 standard bunks. [/QUOTE]
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