Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Chapter 4: Vehilce Creation (+ part list!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sidran" data-source="post: 451187" data-attributes="member: 6160"><p>First answers to your post above</p><p></p><p></p><p>I do not think that a Vehicle say for instance a Flying bathtub should be "alive" is a space shuttle alive, or a biplane</p><p></p><p>I think that rules for living vehicles should be in here but I don't want as a DM to have every contraption that flies alive.</p><p></p><p>Tell me the rational behind this, and I will except it otherwise I am just to wierded out ( I will just go with T20, or Dragonstar) </p><p></p><p>I thought that the goal of this project was to create rules for using aerial, and spacial craft in our campaign vehicles such as Air ships, and Flying Galleons, or for the more Sci-fi ended Elven Starships or the like. Truth is as this has taken so long you have been beat out by the Aerial Adventures books, and the Dragonstar books, and T20, and Spelljammer D20 stuff. There is a massive amount of choice in what I as a DM can use. </p><p></p><p></p><p>As for Initiative, hrm I do not know but I feel that a Init should be the result of a group working together to get a ship to attack first rather than one lone man </p><p></p><p>After all in a "Dwarven Clockwork Dragon" there is the Pilot (captain), the Bosun, and the treadmill wing motivators, </p><p></p><p>All in all it is the sum of a crew that should make the Initiative in a round, and not just that of a pilot at the wheel. </p><p></p><p>The one exception being vehicles with only 1, or 2 stations. </p><p></p><p>As for my rules stuff that was mostly geared towards my D20 Universe, and why bother, well Does a Vehicle, a non sentinent being have a will, does it have intelligence, or brawn, stamina </p><p></p><p>No it has similar things AI, Structual strength, and durabilty, It has Scanners, and can be made "aware" of things such as incoming vessels, and unknown objects. But it does not rationalize things it reads it and displays it with the minimun of its own mechanical awareness. </p><p></p><p>Again I think we should assume that all vehicles are non living entities until the Player/ DM says hey this device has been awakened or is indeed a Wizardly Construct, or a living organism </p><p></p><p>I think that living vessels should be rare, or at least not the standard device. Don't want no goblins in my engine thank you kindly</p></blockquote><p></p>
[QUOTE="Sidran, post: 451187, member: 6160"] First answers to your post above I do not think that a Vehicle say for instance a Flying bathtub should be "alive" is a space shuttle alive, or a biplane I think that rules for living vehicles should be in here but I don't want as a DM to have every contraption that flies alive. Tell me the rational behind this, and I will except it otherwise I am just to wierded out ( I will just go with T20, or Dragonstar) I thought that the goal of this project was to create rules for using aerial, and spacial craft in our campaign vehicles such as Air ships, and Flying Galleons, or for the more Sci-fi ended Elven Starships or the like. Truth is as this has taken so long you have been beat out by the Aerial Adventures books, and the Dragonstar books, and T20, and Spelljammer D20 stuff. There is a massive amount of choice in what I as a DM can use. As for Initiative, hrm I do not know but I feel that a Init should be the result of a group working together to get a ship to attack first rather than one lone man After all in a "Dwarven Clockwork Dragon" there is the Pilot (captain), the Bosun, and the treadmill wing motivators, All in all it is the sum of a crew that should make the Initiative in a round, and not just that of a pilot at the wheel. The one exception being vehicles with only 1, or 2 stations. As for my rules stuff that was mostly geared towards my D20 Universe, and why bother, well Does a Vehicle, a non sentinent being have a will, does it have intelligence, or brawn, stamina No it has similar things AI, Structual strength, and durabilty, It has Scanners, and can be made "aware" of things such as incoming vessels, and unknown objects. But it does not rationalize things it reads it and displays it with the minimun of its own mechanical awareness. Again I think we should assume that all vehicles are non living entities until the Player/ DM says hey this device has been awakened or is indeed a Wizardly Construct, or a living organism I think that living vessels should be rare, or at least not the standard device. Don't want no goblins in my engine thank you kindly [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Chapter 4: Vehilce Creation (+ part list!)
Top