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<blockquote data-quote="barsoomcore" data-source="post: 446704" data-attributes="member: 812"><p>Sorry, Wyvern. After my lackadaisical approach to your work previously, for whatever reason, I've taken out my fine-tooth comb and gone at this document more carefully. So here's a partial list of stuff I'm thinking. I'll complete my run-through another time.</p><p></p><p></p><p>Rather than "campaign setting" we ought to say "cosmos". A campaign may include multiple cosmoses. Cosmii?</p><p></p><p>I think that the rules should very clearly describe each type. A separate entry for each, with whatever duplication is required so that each one individually contains all the information it needs to. Somebody should be able to look at the entry for "Air" and get all the info there is without having to refer to anything else.</p><p></p><p>Hull breaches are not described in the combat section. They ought to be described here, or possibly in vehicle descriptions, since only certain vehicles will be subject to such things. Hull breaches will be different in different media, even for the same vehicle, so I think the details ought to belong in each of the medium types. A hull breach in a fluid medium will be very different than one in a vacuum medium.</p><p></p><p>That is, vehicles that have a Swim speed.</p><p></p><p>Well, that will only be true of ballistic weapons -- that is, weapons that propel an object. Are rays ranged weapons? We ought to be specific here -- which weapons get their range increments reduced and which do not?</p><p></p><p>How do you know? I think what needs to be said here is that whatever levels you apply in your cosmii, you need to record them exactly. If you want to vary the levels based on specific types of magic or technology, go right ahead, but make sure you record each variation exactly.</p><p></p><p>This is the kind of thing I was talking about in my previous post. I mean, what this is saying is, "Levels should be constant unless they're not." Which supplies very little information to DMs trying to extract from this document what they need to do to build their cosmos.</p><p></p><p>The whole "Magic and Tech Levels" section ought to be more structured. It should start off with "Potential Levels" and explain those, including Rigid and Flexible Potentials. Then "Acheivement Levels". Then "Defining Magic Levels" and finally "Defining Tech Levels". That should cover everything. Then it's clear where everything is and what you need to refer to to answer questions.</p><p></p><p>Except that it appears temperature is given in increments of 10º in the chart following.</p><p></p><p>There seems to be a lot of rule information in these two sentences and it's not clear what's being said. The first sentence implies that a character's personal acclimitization is not considered when judging the intolerance level. I'm not sure what that means, actually, but I assume it means that a -40º difference is always intolerable, no matter how acclimatized I may be. Previously it was said that I could acclimatize myself to a different level by spending two months living in it, so this is a bit of a surprise.</p><p></p><p>But the second sentence introduces a new feat I've never heard of and then draws a distinction between taking damage and condition penalties. We haven't yet been presented with rules that make clear which applies to what, so I'm at a loss here. What are the rules for damage vs. penalties? And acclimitization versus intolerable conditions? This is all very unclear.</p><p></p><p>And where did that feat come from?</p><p></p><p>I do have a bit of trouble believing that -40º C weather will kill a normal human being in a minute. Having walked to school in -40º C weather on a regular basis I can say that while it's no picnic, it certainly won't kill you in 60 seconds. This seems to be a new rule that expands from the DMG set of cold and heat effects. It's clearly derived from the heat rules on abysmal heat but I don't think that -20º C counts as the cold version of hell. Not when Calgary goes to -40º.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 446704, member: 812"] Sorry, Wyvern. After my lackadaisical approach to your work previously, for whatever reason, I've taken out my fine-tooth comb and gone at this document more carefully. So here's a partial list of stuff I'm thinking. I'll complete my run-through another time. Rather than "campaign setting" we ought to say "cosmos". A campaign may include multiple cosmoses. Cosmii? I think that the rules should very clearly describe each type. A separate entry for each, with whatever duplication is required so that each one individually contains all the information it needs to. Somebody should be able to look at the entry for "Air" and get all the info there is without having to refer to anything else. Hull breaches are not described in the combat section. They ought to be described here, or possibly in vehicle descriptions, since only certain vehicles will be subject to such things. Hull breaches will be different in different media, even for the same vehicle, so I think the details ought to belong in each of the medium types. A hull breach in a fluid medium will be very different than one in a vacuum medium. That is, vehicles that have a Swim speed. Well, that will only be true of ballistic weapons -- that is, weapons that propel an object. Are rays ranged weapons? We ought to be specific here -- which weapons get their range increments reduced and which do not? How do you know? I think what needs to be said here is that whatever levels you apply in your cosmii, you need to record them exactly. If you want to vary the levels based on specific types of magic or technology, go right ahead, but make sure you record each variation exactly. This is the kind of thing I was talking about in my previous post. I mean, what this is saying is, "Levels should be constant unless they're not." Which supplies very little information to DMs trying to extract from this document what they need to do to build their cosmos. The whole "Magic and Tech Levels" section ought to be more structured. It should start off with "Potential Levels" and explain those, including Rigid and Flexible Potentials. Then "Acheivement Levels". Then "Defining Magic Levels" and finally "Defining Tech Levels". That should cover everything. Then it's clear where everything is and what you need to refer to to answer questions. Except that it appears temperature is given in increments of 10º in the chart following. There seems to be a lot of rule information in these two sentences and it's not clear what's being said. The first sentence implies that a character's personal acclimitization is not considered when judging the intolerance level. I'm not sure what that means, actually, but I assume it means that a -40º difference is always intolerable, no matter how acclimatized I may be. Previously it was said that I could acclimatize myself to a different level by spending two months living in it, so this is a bit of a surprise. But the second sentence introduces a new feat I've never heard of and then draws a distinction between taking damage and condition penalties. We haven't yet been presented with rules that make clear which applies to what, so I'm at a loss here. What are the rules for damage vs. penalties? And acclimitization versus intolerable conditions? This is all very unclear. And where did that feat come from? I do have a bit of trouble believing that -40º C weather will kill a normal human being in a minute. Having walked to school in -40º C weather on a regular basis I can say that while it's no picnic, it certainly won't kill you in 60 seconds. This seems to be a new rule that expands from the DMG set of cold and heat effects. It's clearly derived from the heat rules on abysmal heat but I don't think that -20º C counts as the cold version of hell. Not when Calgary goes to -40º. [/QUOTE]
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