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<blockquote data-quote="Wyvern" data-source="post: 456140" data-attributes="member: 2374"><p>Actually, campaign setting is what I meant -- because part of determining the scope is deciding whether you're going to have one cosmos or many.</p><p></p><p>Well, the "As mentioned previously" bit is a leftover from when I thought that medium rules would be covered in the chapter on combat. Anyhow, I'll see what I can do about separating them. Adding the rules for the effects of hull breaches in fluid and vacuum media will help make each section more substantial.</p><p></p><p>Good point. I'll reword the sentence to make note of that.</p><p></p><p>How about "thrown and projectile weapons"?</p><p></p><p>I included this for two reasons: a) to discourage people from making things needlessly complicated, and b) to emphasize that if magic or tech levels are uneven, there should preferably be a specific, in-game rationale for it. I'll remove the comments about the rarity of it, though (since as you said, that's up to the GM to decide).</p><p></p><p>Okay, I'll take a whack at it and see what I can do.</p><p></p><p>That's a typo. The chart is correct. The base increment should be 10ºC (20ºF).</p><p></p><p>You're right, it is confusing. I'll try to come up with something better when I have more time to think about it.</p><p></p><p>Well, 1d6 damage per minutes doesn't necessarily equate to "dead in 60 seconds". More importantly, you've overlooked the part where it says that warm clothing can increase the effective temperature by up to 40ºC. (Do you think it should be 60º?) A person going out in -20º weather wearing only a shirt and pants is going to start suffering from hypothermia before very long.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 456140, member: 2374"] Actually, campaign setting is what I meant -- because part of determining the scope is deciding whether you're going to have one cosmos or many. Well, the "As mentioned previously" bit is a leftover from when I thought that medium rules would be covered in the chapter on combat. Anyhow, I'll see what I can do about separating them. Adding the rules for the effects of hull breaches in fluid and vacuum media will help make each section more substantial. Good point. I'll reword the sentence to make note of that. How about "thrown and projectile weapons"? I included this for two reasons: a) to discourage people from making things needlessly complicated, and b) to emphasize that if magic or tech levels are uneven, there should preferably be a specific, in-game rationale for it. I'll remove the comments about the rarity of it, though (since as you said, that's up to the GM to decide). Okay, I'll take a whack at it and see what I can do. That's a typo. The chart is correct. The base increment should be 10ºC (20ºF). You're right, it is confusing. I'll try to come up with something better when I have more time to think about it. Well, 1d6 damage per minutes doesn't necessarily equate to "dead in 60 seconds". More importantly, you've overlooked the part where it says that warm clothing can increase the effective temperature by up to 40ºC. (Do you think it should be 60º?) A person going out in -20º weather wearing only a shirt and pants is going to start suffering from hypothermia before very long. Wyvern [/QUOTE]
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