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Chapter 6: Character Design
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<blockquote data-quote="BlackJaw" data-source="post: 462098" data-attributes="member: 888"><p>now for the piloting skill:</p><p></p><p>This should probably say something along the lines of "when the vehicle's description indicates" but the point is right.</p><p></p><p>What? diffrent crew sizes haven't matter up to this point While generaly a vehicle is built for characters of similar size, there is no reason to mention this here, especialy as difrent sizes won't affect skill checks. Its kind of confusing.</p><p></p><p>Doesn't this whole list belong with the Feat? Unless your using one of the optional systems all this content should be listed feats because as I understand it, you take the piloting skill, and have feats to say what you can pilot without the -4 penalty... but you have the same number of skill ranks for all vehicles (kinda like a character having the same BAB for all weapons, but taking a -4 with exotic unless he has profeciencey with it... and prof. is done with feats and class features.)</p><p></p><p>The abilty score used should be listed witht he vehicle, but yes most of the above crafts would use Dex... atlhough some with odd flight control systems because of strange wing shapes, etc might use Wis instead... depends on how you build the vehicle.</p><p></p><p>Derigible is the propper term. again, we should say the skill ability used with the craft, and put the listing here as "generaly."</p><p></p><p>wow, does this open a whole new can of worms! vehicles PULLED by animals through the air... its a mythological style I had forgotten about... not sure how this works via our vehicle creation system... I could base it off the monster based power system I guess. ANYWAY: this listing is confusing... are you saying you don't use pilot for these vehicles, that you use Handle animal instead? seems odd to have it as a listing here with other viable pilot skills then. maybe it should be a note at the end; "the following are not usaly vehicle type listings"</p><p></p><p>NO no no. While vehicle control of many larger vehicles, including sailed ones, falls to the crew instead of the "pilot" this does not mean that crew makes any checks or decisions for gaming purposes. that just gets to uggly with initative, and large crews, etc. The pilot makes all checks with just one skill for them all or it becomes to compilcated to keep track of what stunts/uses require what skill etc. Besides, you could argue that Piloting a sailcraft is just as much Rope Use as Profession Sailing. Just think of Piloting a Sailcraft having to do with getting the crew to follow your orders/lead. And the system does handle missing/fewer crewmen as a penalty.</p><p></p><p>again, the rule about large+ using Wis should be in vehicle creation rules.</p><p></p><p>again, the rule about medium+ using Wis should be in vehicle creation rules.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 462098, member: 888"] now for the piloting skill: This should probably say something along the lines of "when the vehicle's description indicates" but the point is right. What? diffrent crew sizes haven't matter up to this point While generaly a vehicle is built for characters of similar size, there is no reason to mention this here, especialy as difrent sizes won't affect skill checks. Its kind of confusing. Doesn't this whole list belong with the Feat? Unless your using one of the optional systems all this content should be listed feats because as I understand it, you take the piloting skill, and have feats to say what you can pilot without the -4 penalty... but you have the same number of skill ranks for all vehicles (kinda like a character having the same BAB for all weapons, but taking a -4 with exotic unless he has profeciencey with it... and prof. is done with feats and class features.) The abilty score used should be listed witht he vehicle, but yes most of the above crafts would use Dex... atlhough some with odd flight control systems because of strange wing shapes, etc might use Wis instead... depends on how you build the vehicle. Derigible is the propper term. again, we should say the skill ability used with the craft, and put the listing here as "generaly." wow, does this open a whole new can of worms! vehicles PULLED by animals through the air... its a mythological style I had forgotten about... not sure how this works via our vehicle creation system... I could base it off the monster based power system I guess. ANYWAY: this listing is confusing... are you saying you don't use pilot for these vehicles, that you use Handle animal instead? seems odd to have it as a listing here with other viable pilot skills then. maybe it should be a note at the end; "the following are not usaly vehicle type listings" NO no no. While vehicle control of many larger vehicles, including sailed ones, falls to the crew instead of the "pilot" this does not mean that crew makes any checks or decisions for gaming purposes. that just gets to uggly with initative, and large crews, etc. The pilot makes all checks with just one skill for them all or it becomes to compilcated to keep track of what stunts/uses require what skill etc. Besides, you could argue that Piloting a sailcraft is just as much Rope Use as Profession Sailing. Just think of Piloting a Sailcraft having to do with getting the crew to follow your orders/lead. And the system does handle missing/fewer crewmen as a penalty. again, the rule about large+ using Wis should be in vehicle creation rules. again, the rule about medium+ using Wis should be in vehicle creation rules. [/QUOTE]
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