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Chapter 6: Character Design
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<blockquote data-quote="BlackJaw" data-source="post: 462113" data-attributes="member: 888"><p>The other skills. If I don't mention any its because they seemed fine.</p><p></p><p>CRAFT was fine as listed except I didn't like the "lock" listing... locks arn't a major part of flight equipment and this crossover would seem to cut into the concept of "if I can fix it can I pick it too?" grounds. I don't see it needing to be their essentialy. Also</p><p></p><p>DEMOLITIONS; yah most setting cover this their own way, but for the purposes of blowing a whole in the hull of a vehicle... nice idea, but as of right now vehicles don't currently have a listing for hull thicknes... I didn't bother because vehicles have their own hitpoints based on hit dice, and hardness by type, not thickness. I'd personaly say that to get a hull breach, the bomb must be set to beat the vehicle's hardness and still do damage greater then the vehicle's armor modifier, and that damage is deducted from the vehicle's tottal normaly.</p><p></p><p>the JUMP listing is great, but we could probably move the " - by Carl Cramér (<a href="http://my.homeip.net/abbe/DnD/skills/jump.html" target="_blank">http://my.homeip.net/abbe/DnD/skills/jump.html</a>); used with permission" part to the front page with our author listings. Kinda like a listing for Art work/etc. simple layout thing. just don't let us forget to give him credit!</p><p></p><p>the PROFESSION description is a bit vague... esentialy your saying that (sailor) is the same thing as (crewman) (deck hand) (sky sailor) (astronaut) etc... which is fine. but then you say: I've never seen this kind of "paying off a penaly" before besides the language/writing penalty on barbarian and that was smaller buy off and not quite the same thing as here. on top of that you then say: I think we may need a spicific set of skill types here to match vehilce types. Sailing could be fine on both air and water based sailed vessels, but other crafts may need other listings. astronaught works for sapce crafts in general, etc. This completly removes the buying off penalty concept. working with technology above your own level would still have penalties.</p><p></p><p>I see you based SIGNALING off the Inuendo skills but added a synergy bonus for the recipeint. works fine for me, although it feels a little non-standard.</p><p></p><p>USE DEVICE is yet another device skill to go with "use magic device" and "use psionic device" (in settings where magic and psionics are seen as different) and therefore fits well with the D&D/d20 system as a whole. Of course technology/devices are nothing like magic or psionics in most cases. again, it feels a little non-standard, but then so does a goblin in a jet fighter armed with psionic missiles.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 462113, member: 888"] The other skills. If I don't mention any its because they seemed fine. CRAFT was fine as listed except I didn't like the "lock" listing... locks arn't a major part of flight equipment and this crossover would seem to cut into the concept of "if I can fix it can I pick it too?" grounds. I don't see it needing to be their essentialy. Also DEMOLITIONS; yah most setting cover this their own way, but for the purposes of blowing a whole in the hull of a vehicle... nice idea, but as of right now vehicles don't currently have a listing for hull thicknes... I didn't bother because vehicles have their own hitpoints based on hit dice, and hardness by type, not thickness. I'd personaly say that to get a hull breach, the bomb must be set to beat the vehicle's hardness and still do damage greater then the vehicle's armor modifier, and that damage is deducted from the vehicle's tottal normaly. the JUMP listing is great, but we could probably move the " - by Carl Cramér ([url]http://my.homeip.net/abbe/DnD/skills/jump.html[/url]); used with permission" part to the front page with our author listings. Kinda like a listing for Art work/etc. simple layout thing. just don't let us forget to give him credit! the PROFESSION description is a bit vague... esentialy your saying that (sailor) is the same thing as (crewman) (deck hand) (sky sailor) (astronaut) etc... which is fine. but then you say: I've never seen this kind of "paying off a penaly" before besides the language/writing penalty on barbarian and that was smaller buy off and not quite the same thing as here. on top of that you then say: I think we may need a spicific set of skill types here to match vehilce types. Sailing could be fine on both air and water based sailed vessels, but other crafts may need other listings. astronaught works for sapce crafts in general, etc. This completly removes the buying off penalty concept. working with technology above your own level would still have penalties. I see you based SIGNALING off the Inuendo skills but added a synergy bonus for the recipeint. works fine for me, although it feels a little non-standard. USE DEVICE is yet another device skill to go with "use magic device" and "use psionic device" (in settings where magic and psionics are seen as different) and therefore fits well with the D&D/d20 system as a whole. Of course technology/devices are nothing like magic or psionics in most cases. again, it feels a little non-standard, but then so does a goblin in a jet fighter armed with psionic missiles. [/QUOTE]
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