Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Chapter 6: Character Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackJaw" data-source="post: 462162" data-attributes="member: 888"><p>PrC:</p><p></p><p>I hate to tell you this, but I'm kind of know for being a hard-ass about PrCs. I've never been happy with how most people (including the WotC "splat" books) work with them, and a real stickler for theme and style.</p><p></p><p>I've actualy become a judge for them on Monte Cook's website (there is a semi-formal PrC contest taking place on the messageboard) because of a large post I wrote on the subject.</p><p></p><p>ANYWAY: I see what your going for with the sky dancer. It has a theme, but no nifty powers that make you sit up and say "wow, that's cool." Mostly its a collection of powers from rogues and monks. If I had nickle for every PrC I've ever read that had Uncanny Dodge. at least it doesn't have evasion to go with it.</p><p></p><p>As I read it, the class is basicly for deck hands that spend all day in the rigging. Because crewmen don't affect vessels much (beyond needing them their to work the vessel, but not in combat situations) this class's powers focus on dealing with fights IN the rigging... such as boarding or being boarded... more or less Peterpan with no fairy dust. He leaps from pole to ledge to net, swings on ropes and drops from great hights along vairous ropes etc safely. cool.</p><p></p><p>he looks like a multi-classed rogue/monk class feature wise (with less kung-fu and sneak attacks!). also a lot of his powers are based off being in the rigging of a ship... outside his vessel he's weak.</p><p></p><p>some changes to make:</p><p>Slow Fall should work with any secured rope, such as those comonly found in the rigging of a sailing craft. that way if the character is outside his vessel he can still use a tied off rope and his nifty skills drop much faster then he can climb. (and wihtout it counting againts his movement speed).</p><p>Drop Uncanny Dodge... its just to common among PrCs to stand out, and there is no real flavor reasons to have it.</p><p>Add more powers and features along the lines of Rope Fighting and Acrobatic Attack. The character should be a terror to fight when he's got ropes & rigging to climb through. Maybe using rigging as a cover for a power? not really sure here but this is where you can get the class it's style and nifty powers. maybe the character wears bit of knotted rope for armor (or natural armor?) maybe combine this with the new jumping rules you found? give him the power to take 10 on jump checks etc in combat. rope use check in combat, without attacks of opertunity (allow the character to tie up characters, like grappling but safer, with hand bits of rope? similar powers for disarming or tripping enemies? these powers work with the rope naturaly there in rigging, and outside of of a vehicle, he can bring his own rope and use it although he'd then have to lug it around, take actions to get it from his sack etc.)</p><p>Featherfall isn't that great of a power to get as a level 10 "topper" its a first level spell, so a single level of Sorcerer or wizard will get it for you. The added duration from it being a 10th level power doesn't do taht much to make it seem cool.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 462162, member: 888"] PrC: I hate to tell you this, but I'm kind of know for being a hard-ass about PrCs. I've never been happy with how most people (including the WotC "splat" books) work with them, and a real stickler for theme and style. I've actualy become a judge for them on Monte Cook's website (there is a semi-formal PrC contest taking place on the messageboard) because of a large post I wrote on the subject. ANYWAY: I see what your going for with the sky dancer. It has a theme, but no nifty powers that make you sit up and say "wow, that's cool." Mostly its a collection of powers from rogues and monks. If I had nickle for every PrC I've ever read that had Uncanny Dodge. at least it doesn't have evasion to go with it. As I read it, the class is basicly for deck hands that spend all day in the rigging. Because crewmen don't affect vessels much (beyond needing them their to work the vessel, but not in combat situations) this class's powers focus on dealing with fights IN the rigging... such as boarding or being boarded... more or less Peterpan with no fairy dust. He leaps from pole to ledge to net, swings on ropes and drops from great hights along vairous ropes etc safely. cool. he looks like a multi-classed rogue/monk class feature wise (with less kung-fu and sneak attacks!). also a lot of his powers are based off being in the rigging of a ship... outside his vessel he's weak. some changes to make: Slow Fall should work with any secured rope, such as those comonly found in the rigging of a sailing craft. that way if the character is outside his vessel he can still use a tied off rope and his nifty skills drop much faster then he can climb. (and wihtout it counting againts his movement speed). Drop Uncanny Dodge... its just to common among PrCs to stand out, and there is no real flavor reasons to have it. Add more powers and features along the lines of Rope Fighting and Acrobatic Attack. The character should be a terror to fight when he's got ropes & rigging to climb through. Maybe using rigging as a cover for a power? not really sure here but this is where you can get the class it's style and nifty powers. maybe the character wears bit of knotted rope for armor (or natural armor?) maybe combine this with the new jumping rules you found? give him the power to take 10 on jump checks etc in combat. rope use check in combat, without attacks of opertunity (allow the character to tie up characters, like grappling but safer, with hand bits of rope? similar powers for disarming or tripping enemies? these powers work with the rope naturaly there in rigging, and outside of of a vehicle, he can bring his own rope and use it although he'd then have to lug it around, take actions to get it from his sack etc.) Featherfall isn't that great of a power to get as a level 10 "topper" its a first level spell, so a single level of Sorcerer or wizard will get it for you. The added duration from it being a 10th level power doesn't do taht much to make it seem cool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
Chapter 6: Character Design
Top