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<blockquote data-quote="Wyvern" data-source="post: 444512" data-attributes="member: 2374"><p>Okay, I agree with your reasoning. However, on reflection, I realized that the math involved is too finicky. As written, the Speed Demon feat allows you to increase a vehicle's maximum speed by 10%, but when you're dealing in increments of 30 ft, that just doesn't work. So unless someone can suggest an alternative, I'm inclined to just forget about the whole idea after all.</p><p></p><p>Fair enough. On reading your new section on flying at ground level, I wondered if perhaps we should make an exception for flying creatures; after all, when was the last time you saw a bird collide with the ground? Then I realized that, by a happy coincidence, their +8 bonus enables them to just beat the DC by taking 10.</p><p></p><p>Well, I'll take a stab at it and see what I can come up with, after I've finished updating the character creation chapter (which should hopefully - fingers crossed - be within the week).</p><p></p><p>Agreed.</p><p></p><p>One thing I brought up once or twice before that still hasn't found its way into a final write-up yet is the issue of co-pilots. Specifically, we should mention that a co-pilot can use a steer a vessel action to make a cooperative skill check. The question is, should that be included in this chapter, in the description of the Pilot skill (which is my responsibility), or in the components chapter (since the vessel needs a secondary set of controls to allow co-piloting). What do you guys think?</p><p></p><p>That question aside, your latest revision of the chapter looks terrific. Except for proof-reading (which I'll deal with in due time), I think we can pretty much call this chapter finished. Good job!</p></blockquote><p></p>
[QUOTE="Wyvern, post: 444512, member: 2374"] Okay, I agree with your reasoning. However, on reflection, I realized that the math involved is too finicky. As written, the Speed Demon feat allows you to increase a vehicle's maximum speed by 10%, but when you're dealing in increments of 30 ft, that just doesn't work. So unless someone can suggest an alternative, I'm inclined to just forget about the whole idea after all. Fair enough. On reading your new section on flying at ground level, I wondered if perhaps we should make an exception for flying creatures; after all, when was the last time you saw a bird collide with the ground? Then I realized that, by a happy coincidence, their +8 bonus enables them to just beat the DC by taking 10. Well, I'll take a stab at it and see what I can come up with, after I've finished updating the character creation chapter (which should hopefully - fingers crossed - be within the week). Agreed. One thing I brought up once or twice before that still hasn't found its way into a final write-up yet is the issue of co-pilots. Specifically, we should mention that a co-pilot can use a steer a vessel action to make a cooperative skill check. The question is, should that be included in this chapter, in the description of the Pilot skill (which is my responsibility), or in the components chapter (since the vessel needs a secondary set of controls to allow co-piloting). What do you guys think? That question aside, your latest revision of the chapter looks terrific. Except for proof-reading (which I'll deal with in due time), I think we can pretty much call this chapter finished. Good job! [/QUOTE]
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