My DM forced the group’s characters into a situation that required them to drink a “chaotic” mixture of chemicals.
Party consists of:
Elf Druid 3 (now with a mithral arm); Animal companions: monkey (rider) and wolf (mount)
Elf Jester 3 (the chemicals effects on her character have not yet materialized)
Elf Rogue 3 (draconic appearance and some minor abilities)
Elf Fighter 1/Rogue 2 (All I am aware of are some random stat boosts)
Elf Soulknife 3(my character)
- Hair color changed to dark purple
- Type changed to Aberration although all elven traits are maintained
- Alignment shifted to CN
- Immunity to Fire
- Catfall
- Retractable Claws (1d4)
- Darkvision (60ft)
- +2 to saves against poison and disease
- +1 natural armor
- Ability score changes (DM has stated these changes are permanent and non-magical)
----Before: STR 14, DEX 18, CON 13, INT 16, WIS 14, CHA 12
----After: STR 16, DEX 24, CON 15, INT 16, WIS 12, CHA 10
My character was originally designed to be a stealthy scout type to replace the nonexistent rogue. (The DM and other players were surprised/annoyed to find out that the persons supposedly playing a cleric and a wizard instead produced a rogue/fighter and a rogue).
With my character’s wisdom and charisma reduced, most divine magic and psionic classes are impossible. Fortunately, the drops are not extremely damaging to the Soulknife class.
Now, my character has a huge DEX and an overall improvement in all physical abilities. Should I stick with the Soulknife or dip into an INT-based arcane caster or is there something better?
Character’s feats: 1st level: Dodge, 3rd level: Mobility
Notes about the DM:
1. Prefers Wizards of the Coast and Malhavoc Press for source material
2. Rarely uses more than 1-3 opponents at a time against the group during combat encounters. The most I ever recall was 5 at a time.
Party consists of:
Elf Druid 3 (now with a mithral arm); Animal companions: monkey (rider) and wolf (mount)
Elf Jester 3 (the chemicals effects on her character have not yet materialized)
Elf Rogue 3 (draconic appearance and some minor abilities)
Elf Fighter 1/Rogue 2 (All I am aware of are some random stat boosts)
Elf Soulknife 3(my character)
- Hair color changed to dark purple
- Type changed to Aberration although all elven traits are maintained
- Alignment shifted to CN
- Immunity to Fire
- Catfall
- Retractable Claws (1d4)
- Darkvision (60ft)
- +2 to saves against poison and disease
- +1 natural armor
- Ability score changes (DM has stated these changes are permanent and non-magical)
----Before: STR 14, DEX 18, CON 13, INT 16, WIS 14, CHA 12
----After: STR 16, DEX 24, CON 15, INT 16, WIS 12, CHA 10
My character was originally designed to be a stealthy scout type to replace the nonexistent rogue. (The DM and other players were surprised/annoyed to find out that the persons supposedly playing a cleric and a wizard instead produced a rogue/fighter and a rogue).
With my character’s wisdom and charisma reduced, most divine magic and psionic classes are impossible. Fortunately, the drops are not extremely damaging to the Soulknife class.
Now, my character has a huge DEX and an overall improvement in all physical abilities. Should I stick with the Soulknife or dip into an INT-based arcane caster or is there something better?
Character’s feats: 1st level: Dodge, 3rd level: Mobility
Notes about the DM:
1. Prefers Wizards of the Coast and Malhavoc Press for source material
2. Rarely uses more than 1-3 opponents at a time against the group during combat encounters. The most I ever recall was 5 at a time.