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There we have it, the basic elements of a character, at least at low levels. I think going with themes is a strong choice, and I'm glad these will be baked in from the start. Finally D&D will have a mechanical way to express background, outside training, social position, or almost anything the player considers most important outside their class from the start. Or to develop "paragon paths" and "epic destinies", or even acquired templates. For kingdom-building games and other things, a theme offers an easy way to join some of the strategic elements of being a ruler (for example) to character power. Very versatile, and according to Monte easy to ignore if desired.Greg: How do you envision building a character going?
Monte: What we're working with now is that you pick you stats, class, race and then you also have a theme. So you might be a commoner, a noble, a knight, aprentice, etc. These themes would offer you skills. As you go up in level you could expand on that and express the story of your background and character by picking more optoins that support your theme.
But if you want to get into a more complex character development system (modular option), then you could pick other features and things to basically build your own theme.
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Greg: Are there any themes you really liked or things from themes you've really enjoyed?
Monte: We're doing a lot of really cool things with themes. For example, you could have a planetouched theme that would give you some extraplanar stuff.
Bruce: This is on the edge of what we're thinking of, but maybe something like being a deva would actually be a theme instead of a race. There's a more basic one that I really enjoy is the pubcrawler. You're that guy when you walk into the bar everybody knows your name, and it has some other flavor like that. It doesn't really speak to the combat or some other character areas, but it really helps inform who that guy is.
Rob: I like the idea of possibly taking what might have been classes in other editions and making them themes. For example, I love avengers, but an avenger themed Paladin is really cool too. It opens up the space for working with a class from a previous edition that there might not be space for as it's own class, but still has some great flavor.
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