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Character Concept help!

SonOfLilith

First Post
I was playing last week and I envisioned a mokish type character who uses two of thoes nigty ringy things (Hopefully I can get my DM to let me make them (or at least one) +1 returning), and who is also blind, and wears a sleek headband arround his eyes. If I make him, he'll be arround 6-7th starting out.
However, I need some help:
1) Should I make him a fighter with ambidex/twf, range improvement feats, and specialisation feats, or a monk with ambidex/two hand, and one or two range feats?
2) Is it reasonable to make him blind? I want it as more or a character trait more then anything else, so I was just thinking he uses listen checks instead of spot checks for spotting enimies, he couldn't see things that wear standing still (though could devolope some kind of 6th sense thingy just to avoid him bumping into walls). I was also thinking that he would have inherant bonuses to listen checks as a trade of for, you know, not being able to see things all that well. I don't want it to be an advantage or disadvantage, just different and balanced.
Anyway, let me know your opinions.
 

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ph34r

First Post
Do you mean a chakram? (sp?) Also, if that's your main focus go with the fighter. Why would you need to be a martial artists if all you are going to do is throw the things?
 

Dagger75

Epic Commoner
First I am not a big advocate of character concepts like this and see (no pun intended) nothing but trouble if you think blindness is just an inconvience. Just having it as a gimmick for your character seems to diminish it. Blindness is a pretty serious handicap, overcoming it should be an accomplishment. Blindness is a disadvantage, it does not balance with anything. Overcoming such a dilibating trait should be a major goal. People in real life do it all the time.

Now game mechanic wise

First there are Feats and spells in the game that give a character who blind sight. It is called blindsight, it is in Sword and Fist book. If memory serves me right you need a 19 wisdom at least to get it. There is also a 3rd level spell in the FR that gives you blindsight. Druids can also take a feat to give them blindsight after a certain level.

Skill points- No bonus to listen checks. Remember Blindness is disadvantage. If your character is blind putting points into search and spot might be a little useless so those points would go to listen.

Also being blind, a thrown weapon might not be the best choice to use.

Well sorry for being harsh here but playing a blind shouldn't be an easy thing to do.
 

Drawmack

First Post
I had a blind character, happened in game nat 1 on a reflex save he didn't start out that way. Here is how we did it.

Over the course of three levels the following changes happened to his sheet.

Level of Blindness: Search, Spot -4, Wis -2, Attacks 50% miss chance
Next Level: Search, Spot -4, Wis -0, Attacks 30% miss chance
Third Level: Search, Spot -4, Wis +2, Attacks 10% miss chance

The wisdom was him learning to deal with his handicap. I've known a lot of blind people and believe me they are more in tune with their surroundings then people who are not blind.

Eventually he took blindsight too which reduced the Search and Spot penalties to -2. And got rid of the miss chance on attacks.
 

Argent Silvermage

First Post
You could always take blindfighting. another thing you could do is take it one step further and go "Daredevil", have a druid cast Embrace the wild on you and then a mage cast permanancy. it would give you a sonar type ability.
The reason I say this is that by 7th level a character has started to make some fairly powerful friends. if you were disabled 'on the line of duity' they may have compensated you in some way. other than that a Heal spell should have taken care of the blindness. In a magical world there are too many ways to deal with handicaps like that.
I used to have a Paladin character who would "tithe" to his church by taking townspeople to them for cures like that. It was a great character concept.
 

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