SonOfLilith
First Post
I was playing last week and I envisioned a mokish type character who uses two of thoes nigty ringy things (Hopefully I can get my DM to let me make them (or at least one) +1 returning), and who is also blind, and wears a sleek headband arround his eyes. If I make him, he'll be arround 6-7th starting out.
However, I need some help:
1) Should I make him a fighter with ambidex/twf, range improvement feats, and specialisation feats, or a monk with ambidex/two hand, and one or two range feats?
2) Is it reasonable to make him blind? I want it as more or a character trait more then anything else, so I was just thinking he uses listen checks instead of spot checks for spotting enimies, he couldn't see things that wear standing still (though could devolope some kind of 6th sense thingy just to avoid him bumping into walls). I was also thinking that he would have inherant bonuses to listen checks as a trade of for, you know, not being able to see things all that well. I don't want it to be an advantage or disadvantage, just different and balanced.
Anyway, let me know your opinions.
However, I need some help:
1) Should I make him a fighter with ambidex/twf, range improvement feats, and specialisation feats, or a monk with ambidex/two hand, and one or two range feats?
2) Is it reasonable to make him blind? I want it as more or a character trait more then anything else, so I was just thinking he uses listen checks instead of spot checks for spotting enimies, he couldn't see things that wear standing still (though could devolope some kind of 6th sense thingy just to avoid him bumping into walls). I was also thinking that he would have inherant bonuses to listen checks as a trade of for, you know, not being able to see things all that well. I don't want it to be an advantage or disadvantage, just different and balanced.
Anyway, let me know your opinions.