Your story brings back memories of rolling for stats in my AD&D groups over the years. We started with 4d6, but so often, a player simply wouldn't make a PC with stats that weren't good enough. Initially, I would say, "Too bad, that's the rules." Soon enough, that PC would be dead, intentionally, and the player would try again. After that happened a few times, I allowed rerolls, then changed the rolls to make higher stats easier, and then, in the end, simply offered a stat array for all PCs (with some horse-trading to get a 17 or 18 in a stat). In a sense, I came to point buy on my own . . .
This is how 18 becomes the new 10. An 18 is an exceptional outlier. Refusing to play at all without one or more of them seems to be an immature attitude IMHO.
Elsewhere, I've called character creation a "mini-game." It has its own set of rules and presents its own set of virtues and pitfalls.
I think we can all agree on that.Character creation can't be a barrier to the rest of the game.
That said: I just got finished playing Skyrim, and I was impressed with the way the game advanced your character for you based on actions you completed in play.
I also like how character creation in Skyrim played out, but I don't know if that would translate to D&D well - particularly since "Class" has been deemed as a core element of what identifies D&D as D&D.
1e has a module that works this way - I think it's called "Treasure Hunt" - where you don't choose a class until you've earned a certain number of XP; and the class you get somewhat reflects what you did during that adventure. Great for players who can't decide up front what class to play, or who are completely new to class-based RPGs.Absolutely agree! But that doesn't mean you couldn't, say, pick your class as part of the first adventure.
Doesn't one of the recent starter boxes have a solo adventure like this? If you want to fight the guards, you're a fighter; if you want to hide, you're a rogue; etc?
I love the idea that making your PC is a part of the game. I just ran a 4e game for four totally new players last week, so I made pregens for them, thinking they'd be super bored by rolling up characters (and also preferring to teach by doing, so I just tossed them into combat). At the end of the session they excitedly asked me if we could spend the next session making characters. Well... sure!
Conversely, I had to create a level 8 PC for a 4e game I'm joining soon. The combined factors of it being a class I'd never played before (paladin, which has a lot of moving parts) and wanting to make the best PC possible led to hours upon hours of work, trying different builds then scrapping them, reading over the CharOp stuff on the WotC forums, etc. etc. It was agonizing, honestly, and eventually I just really wanted it to be over with. I hope 5e makes rolling up high-level PCs easier and faster.