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Character creation feedback (May)

Tigerlil

First Post
Just made some characters, these are my findings:

system;
gambler - character had 2cr rating before gambler, rolled a -4, then chose smuggler and got +2. Is that characters end credit 0 or 2?

health - there's a problem with language here. You write that minimum hp is ENDx3, but I think what you mean it's END DICE x3, otherwise your example of average score of 11 with a stat of 4 could never exist (3x4=12).

jump - str 7 character, Olympic athlete level can clear 7' vertical. That's fairly realistic for Olympic record levels...except that this is peak performance in controlled environment optimal conditions and that the athlete ends up on their back afterwards. A character with str 7 can clear this obstacle without even rolling :)
maybe reduce jumping height a bit.

traits - my players wondered why on earth anyone would take a trait that gives negative dice instead of one that gives bonus? Especially seeing as it seemed just as easy to use negative as well as positive traits.



Sheet:
First cell in skill has specialisation written in it, this is probably from an old iteration :)

all all the characters ran out of space for additional abilities, and only one ever used the psychic power area

theres no where to write combat tricks

the is no where to write trait

large die pools and XP areas are huuuuuge compared to what you need.


.....
That's what we got so far, hope it's useful.
 
Last edited:

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Morrus

Well, that was fun
Staff member
Just made some characters, these are my findings:

system;
gambler - character had 2cr rating before gambler, rolled a -4, then chose smuggler and got +2. Is that characters end credit 0 or 2?

0. Though there is a minimum starting money amount which means you'll always have some money to buy equipment.

jump - str 7 character, Olympic athlete level can clear 7' vertical. That's fairly realistic for Olympic record levels...except that this is peak performance in controlled environment optimal conditions and that the athlete ends up on their back afterwards. A character with str 7 can clear this obstacle without even rolling :)
maybe reduce jumping height a bit.

You're probably right. Olympic record is 8'. I'll look at toning those down.

traits - my players won red why on earth anyone would take a trait that gives negative dice instead of one that gives bonus? Especially seeing as it seemed just as easy to use negative as well as positive traits.

None give a negative die - they all give positive dice. The "-" symbols simply indicate that an attribute need to be low to take that trait.

That's what we got so far, hope it's useful.

It is - thank you!
 

Tigerlil

First Post
I'll try and write out the scenario a bit better with the credit

career 1 gives +1
career 2 gives 0
career 3 gives +1
gambler gives -4
career 4 gives +2
final scores is either: 2 (assuming you can never go below 0) or 0 1+1+2-4

basically I am wondering when you calculate your total.


on the traits...DOH, that will teach me to read better ;)
 

Morrus

Well, that was fun
Staff member
Yes, still 0. Did you not like that answer? :)

I'm not totally sold on it though. I could be persuaded that the other method is better, as it does make it different to other attributes which can't go below 1. Did you have any sense as to which you felt was better?
 

Wojorides

Explorer
Where does it say that in the rules? and what is LOW??

I can't find the answer to either question in the rules. Could you give me an assist??


0. Though there is a minimum starting money amount which means you'll always have some money to buy equipment.



You're probably right. Olympic record is 8'. I'll look at toning those down.



None give a negative die - they all give positive dice. The "-" symbols simply indicate that an attribute need to be low to take that trait.



It is - thank you!
 


Tigerlil

First Post
Morus:
I ruled end result 0 as well in the situation. I would even have allowed the player to start with debt, it didn't do han-solos background story any harm to start with debt...quite the opposite. I'm a very narratively focused GM/Player and I find that the crunchyness of woin does not get in the way of that, so I'm very excited to see the full system :)

Wohoo rides:
It says somewhere that you can never reduce your stats below 1, I've seen on this forum an errata saying that it is of course only the normal stats this applies to, and that 0 is the lowest of the secondary stats.


Wojorides:
its not immediately obvious where in the rules the prerequisite for traits is listed, but if you look at the list there is an * next to prereq. That asterix refers to just below the list where it explains very briefly how he prereq system works.
 

Tigerlil

First Post
Oh! One thing I forgot to say in my initial post:
unless you start as a human talent or Venetian there is no way you can become a psyker as all the careers that offer +psi has a prereq of 2+ psi. Don't think that is intended.
i got around it by lowering the psychic career to prereq 1+ psi.
 

Wojorides

Explorer
the questions were in the title of the post.

Which questions?

The questions were in the title of the post.

You stated that the "-" for a stat increase in a tradition indicated that the increase only could be taken if the character had a low stat. My questions were 1. where does it state that in the rules and 2. what would be a considered a Low stat?
 

Sniperfox47

First Post
1. where does it state that in the rules

Page 59, directly below and to the right of the table, as redirected by the asterisk beside "Prerequisite*".

2. what would be a considered a Low stat?

http://www.enworld.org.


*A prerequisite is a required score of 5 or more or of 3 or less
To take a trait with +ABILITY you need 5+, and to take one with -ABILITY you need a 3, 2, or 1.

It's unclear to me, however, what happens if you a change happens such that you fail to meet the per-requisites for your trait any longer...
 

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